Page 154 - DnD 5e - Xanathar's Guide to Everything
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OllNSE  MACllBRE
           Components: V, S                                     ster Manual), and it gains a bonus to its attack and dam-
           Duration: 1 hour                                     age rolls equal to your spellcasting ability modifier.
                                                                  You can use a bonus action to mentally command the
           Seven star-like motes of light appear and orbit your
                                                                creatures you make with this spell, issuing the same
           head until the s pell ends. You can use a bonus action to
           send one of the  motes streaking toward one creature   command to all of them. To receive the command,
           or object within 120 feet of  you. When you do so, make   a creature  must be within 60 feet of  you. You decide
           a ra nged s pell attack. On a  hit, the target takes 4dl2   what action the creatures will take a nd where they wiU
                                                                move during their next turn, or you can issue a general
           radiant damage. Whether you hit or miss, the mote is ex-
           pended. T he spell ends early if  you expend the last mote.   command, s uch as to guard a chamber or passageway
             If  you have fou r or more motes remaining, they s hed   against your foes. If  you issue no commands, the crea-
                                                                tures do nothing except defend themselves against
           bright light in a 30-foot radius and dim light for an addi-
                                                                hostile creatures. Once given an order, the creatures
           tional 30 feet. If  you have one to three motes remaining,
           they shed dim light in a 30-foot radius.             continue to follow it until  their task is complete.
             At  Higher Levels. When you cast this s pell  us ing a   The creatures are under your control until the spell
           spell slot of  8th level or higher, the number of motes cre-  ends, after which they become inanimate once more.
                                                                  At  Higher  Levels. When you cast this spell using a
           ated increases by two for each slot level above 7th.
                                                                spell slot  of 6th level or higher, you a nimate up to two
           D ANSE MACABRE                                       additional corpses for each slot level above 5th.
           5th-level necromancy
                                                                DAWN
           Casting Time: 1 action
                                                                5th-level evocation
           Range: 60 feet
                                                                Casting Time: 1 action
           Components: V, S
           Duration: Concentration, up to 1 hour                Range : 60 feet
                                                                Components: V, S, M (a sunburst pendant worth at
           Threads of dark power leap from your fingers to pierce   least 100 gp)
           up to five Small or Medium corpses  you can see within   Duration: Concentration, up to 1 minute
           range. Each corpse immediately s tands up and becomes
                                                                The Light of dawn s hines down on a location you spec-
           undead. You decide whether it is a zombie or a skeleton
           (the statistics for zombies and skeletons are in the Mon-  ify within range. Until the spell ends, a 30-foot-radius,



                                                                                               CJlAPTER 3
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