Page 311 - Dungeons and Dragons - Players Handbook
P. 311

RIDING     HORSE
          Large beast, unaligned
          Armor Class 10
          Hit Points 13 (2d10 + 2)
          Speed GOfI.
            STR     OEX    CON     INT    WIS    CHA
           1G (+3)  10 (+0)  12 (+1)  2 (-4)  11 (+0)  7 (-2)
          Senses passive Perception  10
          Languages -
          Challenge 1/4 (50 XP)


          ACTIONS
          Hooves, Melee Weapon Attaek:  +2 lo hil, reach 5 fI., one target.
          Hit: 8 (2d4 + 3) bludgeoning  damage.

          SKELETON
          Medium undead, lawful evil

          Armor Class 13 (armor scraps)
          Hit Points 13 (2d8 + 4)
          Speed 30 fI.

            STR     OEX    CON     INT    WIS    CHA
           10 (+0)  14 (+2)  15 (+2)  G(-2)  8 (-1)  5 (-3)

          Oamage Vulnerabilities  bludgeoning
          Oamage Immunities  poison
          Condition Immunities  poisoned
          Senses darkvision GOft., passive Perception  9    Shortbow,  Ranged Weapon Attaek:  +G to hit, range 40 ft.flGO
          Languages understands  languages it knew in life but can't speak
          Challenge 1/4 (50 XP)                             fI., one targel. Hit: 1 piercing damage. If the target is a
                                                            creature, it must succeed on a DC 10 Constitution  saving
                                                            throw or beco me poisoned for 1 minute. Ifits saving lhrow
          ACTIONS                                           result is 5 ar lower, the target falls unconscious  for the same
                                                            duration, or until it takes damage ar another creature uses an
          Shortsword.  Melee Weapon Attaek: +4 to hit, reach 5 ft., one  action to wake it.
          targel. Hit: 5 (ldG + 2) piercing damage.
                                                            Heart Sight. The sprite louches a crealure and knows lhe
          Shortbow.  Ranged Weapon Attaek:  +4 to hit, range 80 fl./320  creature's  current emotional  state. If the target fails a DC 10
          ft., one targel. Hit: 5 (ldG + 2) piercing damage.
                                                            Charisma saving lhrow, the sprite also knows the creature's
                                                            alignment.  Celestiais, fiends, and undead automatically  fail the
          SPRITE                                            saving throw.
          Tinyfey, neulral good                             Invisibility, The sprite turns invisible until it attacks or casts
                                                            a spell, ar until its concentration  ends. Anything the invisible
          Armor Class 15 (Ieather armor)                    sprite is carrying ar wearing is invisible as long as it remains in
          Hit Points 2 (ld4)                                contact with the sprite.
          Speed 10 fI., fly 40 ft.
                                                            ••                                          ••
            STR     OEX    CON     INT    WIS    CHA         VARIANT:  WARHORSE  ARMOR
           3 (-4)  18 (+4)  10 (+0)  14 (+2)  13 (+1)  11 (+O)  An armored warhorse has an Armar Class based on the
                                                             type of barding worn (se e chapter 5 for more information
          Skills Perception +3, Stealth +8 (the check is made with  on barding). Its Armar Class includes the horse's Dexterity
           disadvantage  if the sprite is flying)            modifier, where applicable.
          Senses passive Perception  13
          Languages Common,  Elvish, Sylvan                    AC    Barding         AC     Barding
          Challenge 1/4 (50 XP)                                12    Leather          1G    Chain mail
                                                               13    Studded leather  17     Splint
                                                               14    Ring mail        18    Plate
          ACTIONS                                           ••  15   Scale mail                         ••
          Longsword,  Melee Weapon Atlaek:  +2 to hit, reach 5 ft., one
          largel.  Hit: 1 slashing damage.

          APPENDIX  D I CREATURE  STATlSTICS
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