Page 120 - Dragonix - DM Options, Monster Talents II
P. 120
cover and attacking at long range doesn't impose
disadvantage on the orthon's ranged weapon attack Bronze General
rolls.
Type: Trait.
Talent Cost: 3 (Counts as 3 Talents).
Slay Foe
Bronze General. Bael learns five maneuvers and
Type: Trait.
gains five d10 superi�rity dice from the Fighter
Slay Foe (1/Turn). The orthon deals an extra 9 class's Battle Master archetype. Bael's Maneuver
(2d8) damage with its weapon attack if it hits a ability is Strength (Maneuver save DC 21).
creature that doesn't have all its hit points.
Cleaving Swing (Recharge 5-6)
Skirmisher Type: Action.
Type: Reaction.
Talent Cost: 2 (Counts as 2 Talents).
Skirmisher. When an enemy the orthon can see
Cleaving Swing (Recharge 5-6). Each creature
ends its turn within 5 feet of it, the orthon can
within 20 feet of Bael must succeed on a DC
move up to half its speed. This movement doesn’t
21 Dexterity saving throw, taking 16 (2d8 + 7)
provoke opportunity attacks.
piercing damage plus 13 (3d8) necrotic damage
on a failed save, or half as much damage on a
Steady Aim successful one.
Type: Trait.
Steady Aim (3/Day). As a bonus action, the orthon
takes careful aim at a creature it can see within
range of its ranged weapon. Until the end of its
turn, the orthon deals an extra 10 damage with its
ranged weapon attacks against the target.
Devils, Arch-
Bael
Bael (CR 19) can have a maximum of 7 talents.
Battle Magic
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Battle Magic. When Bael uses his action to cast
a spell that has a casting time of 1 action, he can
make one melee attack as a bonus action.
Chapter 2. Mordenkainen's Tome of Foes 119

