Page 196 - Dragonix - DM Options, Monster Talents II
P. 196
Grabbing Claws. A Large or smaller creature that
is hit by the troll's claws is grappled (escape DC
16). Until this grapple ends, the target is restrained
and the troll can automatically hit the target with
its claws but can't attack other targets with one of
its claws.
Improved Multiattack
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
The troll makes six attacks, two with its bite and four
with its claws.
Improved Regeneration
Type: Trait.
The hit points regained by the troll at the start of its
turn is increased to 15.
Legendary Actions
Tough Shell Type: Action.
Type: Trait. Talent Cost: 4 (Counts as 4 Talents).
While using Shell Defense, the tortle has resistance The troll gains 3 legendary actions, choosing from
to bludgeoning, piercing, and slashing attacks. In the options below. Only one legendary action
addition, it can add +4 to any Dexterity saving option can be used at a time and only at the end
throw it makes against spells and attacks. of another creature's turn. The troll regains spent
legendary actions at the start of its turn.
Charge. The troll moves up to its speed.
Detect. The troll makes a Wisdom (Perception)
check.
Claw (Costs 2 Actions). The troll makes a claw
attack.
Trolls Whirlwind (Costs 3 Actions). The troll uses its
Whirlwind of Claws, if available.
Pounce
Dire Troll Type: Trait.
If the troll moves at least 10 feet straight toward
The dire troll (CR 9) can have a maximum of 4
a creature and then hits it with a melee weapon
talents.
attack on the same turn, that target must succeed
on a DC 19 Strength saving throw or be knocked
Grabbing Claws prone.
Type: Trait.
Chapter 2. Mordenkainen's Tome of Foes 195

