Page 196 - Dragonix - DM Options, Monster Talents II
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Grabbing Claws. A Large or smaller creature that
                                                               is hit by the troll's claws is grappled (escape DC
                                                               16).  Until this grapple ends, the target is restrained
                                                               and the troll can automatically hit the target with
                                                               its claws but can't attack other targets with one of
                                                               its claws.



                                                               Improved Multiattack
                                                               Type: Trait.

                                                               Talent Cost: 2 (Counts as 2 Talents).
                                                               The troll makes six attacks, two with its bite and four
                                                               with its claws.



                                                               Improved Regeneration

                                                               Type: Trait.
                                                               The hit points regained by the troll at the start of its
                                                               turn is increased to 15.



                                                               Legendary Actions

        Tough Shell                                            Type: Action.
        Type: Trait.                                           Talent Cost: 4 (Counts as 4 Talents).

        While using Shell Defense, the tortle has resistance   The troll gains 3 legendary actions, choosing from
        to bludgeoning, piercing, and slashing attacks.  In    the options below. Only one legendary action
        addition, it can add +4 to any Dexterity saving        option can be used at a time and only at the end
        throw it makes against spells and attacks.             of another creature's turn. The troll regains spent
                                                               legendary actions at the start of its turn.
                                                               Charge. The troll moves up to its speed.
                                                               Detect. The troll makes a Wisdom (Perception)
                                                                 check.
                                                               Claw (Costs 2 Actions). The troll makes a claw
                                                                 attack.
        Trolls                                                 Whirlwind (Costs 3 Actions). The troll uses its
                                                                 Whirlwind of Claws, if available.


                                                               Pounce
        Dire Troll                                             Type: Trait.

                                                               If the troll moves at least 10 feet straight toward
        The dire troll (CR 9) can have a maximum of  4
                                                               a creature and then hits it with a melee weapon
        talents.
                                                               attack on the same turn, that target must succeed
                                                               on a DC 19 Strength saving throw or be knocked
        Grabbing Claws                                         prone.

        Type: Trait.


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