Page 198 - Dragonix - DM Options, Monster Talents II
P. 198
from its glands that can overwhelm its foes' senses
and cause nausea. A creature that starts its turn
within 5 feet of the troll must succeed on a DC 19
Constitution saving throw or be poisoned until the
start of its next turn. On a successful saving throw,
the creature is immune to the troll's Stench for 24
hours.
Widened Rancid Degeneration
Type: Trait.
The range of the troll's rancid degeneration is
increased to 10 feet.
Spirit Troll
The spirit troll (CR 11) can have a maximum of 4
talents.
Fade into the Ether (3/day)
Type: Reaction.
In response to being hit by an attack and the
troll can see the attacker, the troll shifts into the
Ethereal Plane and back, causing the attack to miss.
Claw (Costs 2 Actions). The troll makes a claw
Improved Regeneration attack.
Type: Trait. Bite (Costs 3 Actions). The troll makes a bite
attack.
The hit points regained by the troll at the start of its
turn is increased to 15.
Magic Weapons
Type: Trait.
Legendary Actions
Magic Weapons. The troll's weapon attacks are
Type: Action.
magical.
Talent Cost: 4 (Counts as 4 Talents).
The troll gains 3 legendary actions, choosing from
Pounce
the options below. Only one legendary action
option can be used at a time and only at the end Type: Trait.
of another creature's turn. The troll regains spent
If the troll moves at least 10 feet straight toward
legendary actions at the start of its turn.
a creature and then hits it with a melee weapon
Charge. The troll moves up to its speed. attack on the same turn, that target must succeed
Detect. The troll makes a Wisdom (Perception) on a DC 19 Strength saving throw or be knocked
check. prone.
Chapter 2. Mordenkainen's Tome of Foes 197

