Page 198 - Dragonix - DM Options, Monster Talents II
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from its glands that can overwhelm its foes' senses
        and cause nausea.  A creature that starts its turn
        within 5 feet of the troll must succeed on a DC 19
        Constitution saving throw or be poisoned until the
        start of its next turn. On a successful saving throw,
        the creature is immune to the troll's Stench for 24
        hours.


        Widened Rancid Degeneration

        Type: Trait.

        The range of the troll's rancid degeneration is
        increased to 10 feet.






        Spirit Troll


        The spirit troll (CR 11) can have a maximum of  4
        talents.


        Fade into the Ether (3/day)

        Type: Reaction.

        In response to being hit by an attack and the
        troll can see the attacker, the troll shifts into the
        Ethereal Plane and back, causing the attack to miss.


                                                               Claw (Costs 2 Actions). The troll makes a claw
        Improved Regeneration                                    attack.

        Type: Trait.                                           Bite (Costs 3 Actions). The troll makes a bite
                                                                 attack.
        The hit points regained by the troll at the start of its
        turn is increased to 15.
                                                               Magic Weapons
                                                               Type: Trait.
        Legendary Actions
                                                               Magic Weapons. The troll's weapon attacks are
        Type: Action.
                                                               magical.
        Talent Cost: 4 (Counts as 4 Talents).

        The troll gains 3 legendary actions, choosing from
                                                               Pounce
        the options below. Only one legendary action
        option can be used at a time and only at the end       Type: Trait.
        of another creature's turn. The troll regains spent
                                                               If the troll moves at least 10 feet straight toward
        legendary actions at the start of its turn.
                                                               a creature and then hits it with a melee weapon
        Charge. The troll moves up to its speed.               attack on the same turn, that target must succeed
        Detect. The troll makes a Wisdom (Perception)          on a DC 19 Strength saving throw or be knocked
          check.                                               prone.

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