Page 215 - Dragonix - DM Options, Monster Talents II
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Maurezhi Ghoul Lord Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:
Large fiend (demon), chaotic evil 20 (3d10 + 4) piercing damage. If the target is a humanoid, its
Charisma score is reduced by 1d4. This reduction lasts until the
Armor Class 16 (natural armor) target finishes a short or long rest. The target dies if this reduces its
Hit Points 150 (20d10 + 40) Charisma to 0. It rises 24 hours later as a ghoul, unless it has been
Speed 40 ft. revived or its corpse has been destroyed.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:
STR DEX CON INT WIS CHA 17 (3d8 + 4) slashing damage. If the target is a creature other than
18 (+4) 17 (+3) 14 (+2) 12 (+1) 12 (+1) 16 (+3) an undead, it must succeed on a DC 14 Constitution saving throw
or be paralyzed for 1 minute. The target can repeat the saving
Skills Deception +6 throw at the end of each of its turns, ending the effect on itself on a
Damage Resistances cold, fire, lightning, necrotic; bludgeoning, success.
piercing, and slashing from nonmagical attacks
Raise Ghoul (Recharge 5–6). The maurezhi targets one dead ghoul
Damage Immunities poison
or ghast it can see within 30 feet of it. The target is revived with all
Condition Immunities charmed, exhaustion, poisoned
its hit points.
Senses darkvision 120 ft., passive Perception 11
Languages Abyssal, Elvish, telepathy 120 ft. Summon Ghoul (1/Day). The maurezhi summons 2d4 ghouls or
Challenge 11 (7,200 XP) 1d4 ghasts. A summoned ghoul appears in an unoccupied space
within 60 feet of the maurezhi and acts as an ally of the maurezhi.
Assume Form. The maurezhi can assume the appearance of any It remains for an hour, until it or the maurezhi dies, or until its
Medium humanoid it has eaten. It remains in this form for 1d6 days, summoner dismisses it as an action.
during which time the form gradually decays until, when the effect Legendary Actions
ends, the form sloughs from the demon’s body.
The maurezhi gains 3 legendary actions, choosing from the options
Command Ghoul. The maurezhi can use a bonus action to target
below. Only one legendary action option can be used at a time and
a ghoul or ghast it can see within 60 feet of it. If the target can hear
only at the end of another creature's turn. The maurezhi regains
the maurezhi, the target must use its reaction to move up to its
spent legendary actions at the start of its turn.
speed or make one melee weapon attack.
Charge. The maurezhi moves up to its speed.
Magic Resistance. The maurezhi has advantage on saving throws Command. The maurezhi targets a ghoul or ghast it can see within
against spells and other magical effects. 60 feet of it. If the target can hear the maurezhi, the target must
Actions use its reaction to move up to its speed or make one melee
weapon attack.
Multiattack. The maurezhi makes two attacks: one with its bite and Claws (Costs 2 Actions). The maurezhi attacks with its claws.
one with its claws.
214 Chapter 3. Bonus Sampler Stat Blocks

