Page 215 - Dragonix - DM Options, Monster Talents II
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Maurezhi Ghoul Lord                                   Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:

          Large fiend (demon), chaotic evil                     20 (3d10 + 4) piercing damage. If the target is a humanoid, its
                                                                Charisma score is reduced by 1d4. This reduction lasts until the
          Armor Class 16 (natural armor)                        target finishes a short or long rest. The target dies if this reduces its
          Hit Points 150 (20d10 + 40)                           Charisma to 0. It rises 24 hours later as a ghoul, unless it has been
          Speed 40 ft.                                          revived or its corpse has been destroyed.
                                                                Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:
              STR           DEX           CON           INT           WIS           CHA   17 (3d8 + 4) slashing damage. If the target is a creature other than
                 18 (+4)       17 (+3)      14 (+2)      12 (+1)     12 (+1)      16 (+3)  an undead, it must succeed on a DC 14 Constitution saving throw
                                                                or be paralyzed for 1 minute. The target can repeat the saving
          Skills Deception +6                                   throw at the end of each of its turns, ending the effect on itself on a
          Damage Resistances cold, fire, lightning, necrotic; bludgeoning,   success.
            piercing, and slashing from nonmagical attacks
                                                                Raise Ghoul (Recharge 5–6). The maurezhi targets one dead ghoul
          Damage Immunities poison
                                                                or ghast it can see within 30 feet of it. The target is revived with all
          Condition Immunities charmed, exhaustion, poisoned
                                                                its hit points.
          Senses darkvision 120 ft., passive Perception 11
          Languages Abyssal, Elvish, telepathy 120 ft.          Summon Ghoul (1/Day). The maurezhi summons 2d4 ghouls or
          Challenge 11 (7,200 XP)                               1d4 ghasts. A summoned ghoul appears in an unoccupied space
                                                                within 60 feet of the maurezhi and acts as an ally of the maurezhi.
          Assume Form. The maurezhi can assume the appearance of any   It remains for an hour, until it or the maurezhi dies, or until its
          Medium humanoid it has eaten. It remains in this form for 1d6 days,   summoner dismisses it as an action.
          during which time the form gradually decays until, when the effect   Legendary Actions
          ends, the form sloughs from the demon’s body.
                                                                The maurezhi gains 3 legendary actions, choosing from the options
          Command Ghoul. The maurezhi can use a bonus action to target
                                                                below. Only one legendary action option can be used at a time and
          a ghoul or ghast it can see within 60 feet of it. If the target can hear
                                                                only at the end of another creature's turn. The maurezhi regains
          the maurezhi, the target must use its reaction to move up to its
                                                                spent legendary actions at the start of its turn.
          speed or make one melee weapon attack.
                                                                Charge. The maurezhi moves up to its speed.
          Magic Resistance. The maurezhi has advantage on saving throws   Command. The maurezhi targets a ghoul or ghast it can see within
          against spells and other magical effects.               60 feet of it. If the target can hear the maurezhi, the target must
          Actions                                                 use its reaction to move up to its speed or make one melee
                                                                  weapon attack.
          Multiattack. The maurezhi makes two attacks: one with its bite and   Claws (Costs 2 Actions). The maurezhi attacks with its claws.
          one with its claws.
        214         Chapter 3. Bonus Sampler Stat Blocks
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