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Hobgoblins
Hobgoblin Devastator Elite
Hobgoblin Iron Shadow Elite
Medium humanoid (goblinoid), lawful evil
Armor Class 13 (studded leather) Medium humanoid (goblinoid), lawful evil
Hit Points 67 (9d8 + 27)
Speed 30 ft. Armor Class 15
Hit Points 52 (8d8 + 16)
STR DEX CON INT WIS CHA Speed 40 ft.
13 (+1) 12 (+1) 16 (+3) 16 (+3) 13 (+1) 11 (+0)
STR DEX CON INT WIS CHA
Skills Arcana +6 14 (+2) 16 (+3) 15 (+2) 16 (+3) 15 (+2) 11 (+0)
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin Skills Acrobatics +5, Athletics +4, Stealth +5
Challenge 5 (1,800 XP) Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Challenge 3 (700 XP)
Arcane Advantage. Once per turn, the hobgoblin can deal an extra
7 (2d6) damage to a creature it hits with a damaging spell attack if
that target is within 5 feet of an ally of the hobgoblin and that ally Combat Advantage. Once during its turn when the hobgoblin hits a
isn’t incapacitated. target with a weapon attack and has advantage on the attack roll, it
deals an extra 3 (1d6) damage.
Army Arcana. When the hobgoblin casts a spell that causes damage
Spellcasting. The hobgoblin is a 4th-level spellcaster. Its spellcasting
or that forces other creatures to make a saving throw, it can choose
ability is Intelligence (spell save DC 13, +5 to hit with spell attacks).
itself and any number of allies to be immune to the damage caused
It has the following wizard spells prepared:
by the spell and to succeed on the required saving throw.
Cantrips (at will): minor illusion, prestidigitation, true strike
Devastating Spell (1/Day). When the hobgoblin casts a spell from
1st level (4 slots): charm person, disguise self, expeditious retreat,
the 1st-level slot, it can choose to make this spell deal maximum
silent image
damage.
2nd level (3 slots): blur, darkness, shadow blade
Distracting Magic. When the hobgoblin hits a creature with a
Unarmored Defense. While the hobgoblin is wearing no armor and
damaging spell attack, the next attack roll made against the target
wielding no shield, its AC includes its Wisdom modifier.
before the end of its next turn has advantage.
Actions
Spellcasting. The hobgoblin is a 9th-level spellcaster. Its spellcasting
ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Multiattack. The hobgoblin makes four attacks, each of which can
It has the following wizard spells prepared: be an unarmed strike or a dart attack. It can also use Shadow Jaunt
once, either before or after one of the attacks.
Cantrips (at will): acid splash, fire bolt, ray of frost, shocking grasp
1st level (4 slots): fog cloud, magic missile, thunderwave Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one
2nd level (3 slots): gust of wind, Melf’s acid arrow, scorching ray target. Hit: 5 (1d4 + 3) bludgeoning damage.
3rd level (3 slots): fireball, fly, lightning bolt
Dart. Ranged Weapon Attack. +5 to hit, range 20/60 ft., one target.
4th level (3 slots): arcane eye, ice storm, vitriolic sphere
Hit: 5 (1d4 + 3) piercing damage.
5th level (1 slot): stoneskin
Actions Shadow Jaunt. The hobgoblin magically teleports, along with any
equipment it is wearing or carrying, up to 30 feet to an unoccupied
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. space it can see. It then has advantage on the first melee attack it
Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning makes before the end of the turn. Both the space it is leaving and its
damage if used with two hands. destination must be in dim light or darkness.
Chapter 3. Bonus Sampler Stat Blocks 231

