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Hobgoblins





























         Hobgoblin Devastator Elite

                                                                Hobgoblin Iron Shadow Elite
         Medium humanoid (goblinoid), lawful evil
         Armor Class 13 (studded leather)                       Medium humanoid (goblinoid), lawful evil
         Hit Points 67 (9d8 + 27)
         Speed 30 ft.                                           Armor Class 15
                                                                Hit Points 52 (8d8 + 16)
             STR           DEX           CON           INT           WIS           CHA    Speed 40 ft.
                 13 (+1)      12 (+1)      16 (+3)      16 (+3)     13 (+1)      11 (+0)
                                                                    STR           DEX           CON           INT           WIS           CHA
         Skills Arcana +6                                               14 (+2)      16 (+3)      15 (+2)      16 (+3)     15 (+2)      11 (+0)
         Senses darkvision 60 ft., passive Perception 11
         Languages Common, Goblin                               Skills Acrobatics +5, Athletics +4, Stealth +5
         Challenge 5 (1,800 XP)                                 Senses darkvision 60 ft., passive Perception 12
                                                                Languages Common, Goblin
                                                                Challenge 3 (700 XP)
         Arcane Advantage. Once per turn, the hobgoblin can deal an extra
         7 (2d6) damage to a creature it hits with a damaging spell attack if
         that target is within 5 feet of an ally of the hobgoblin and that ally   Combat Advantage. Once during its turn when the hobgoblin hits a
         isn’t incapacitated.                                   target with a weapon attack and has advantage on the attack roll, it
                                                                deals an extra 3 (1d6) damage.
         Army Arcana. When the hobgoblin casts a spell that causes damage
                                                                Spellcasting. The hobgoblin is a 4th-level spellcaster. Its spellcasting
         or that forces other creatures to make a saving throw, it can choose
                                                                ability is Intelligence (spell save DC 13, +5 to hit with spell attacks).
         itself and any number of allies to be immune to the damage caused
                                                                It has the following wizard spells prepared:
         by the spell and to succeed on the required saving throw.
                                                                Cantrips (at will): minor illusion, prestidigitation, true strike
         Devastating Spell (1/Day). When the hobgoblin casts a spell from
                                                                1st level (4 slots): charm person, disguise self, expeditious retreat,
         the 1st-level slot, it can choose to make this spell deal maximum
                                                                  silent image
         damage.
                                                                2nd level (3 slots): blur, darkness, shadow blade
         Distracting Magic. When the hobgoblin hits a creature with a
                                                                Unarmored Defense. While the hobgoblin is wearing no armor and
         damaging spell attack, the next attack roll made against the target
                                                                wielding no shield, its AC includes its Wisdom modifier.
         before the end of its next turn has advantage.
                                                                Actions
         Spellcasting. The hobgoblin is a 9th-level spellcaster. Its spellcasting
         ability is Intelligence (spell save DC 14, +6 to hit with spell attacks).   Multiattack. The hobgoblin makes four attacks, each of which can
         It has the following wizard spells prepared:           be an unarmed strike or a dart attack. It can also use Shadow Jaunt
                                                                once, either before or after one of the attacks.
         Cantrips (at will): acid splash, fire bolt, ray of frost, shocking grasp
         1st level (4 slots): fog cloud, magic missile, thunderwave  Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one
         2nd level (3 slots): gust of wind, Melf’s acid arrow, scorching ray  target. Hit: 5 (1d4 + 3) bludgeoning damage.
         3rd level (3 slots): fireball, fly, lightning bolt
                                                                Dart. Ranged Weapon Attack. +5 to hit, range 20/60 ft., one target.
         4th level (3 slots): arcane eye, ice storm, vitriolic sphere
                                                                Hit: 5 (1d4 + 3) piercing damage.
         5th level (1 slot): stoneskin
         Actions                                                Shadow Jaunt. The hobgoblin magically teleports, along with any
                                                                equipment it is wearing or carrying, up to 30 feet to an unoccupied
         Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.   space it can see.  It then has advantage on the first melee attack it
         Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning   makes before the end of the turn. Both the space it is leaving and its
         damage if used with two hands.                         destination must be in dim light or darkness.
                                                                       Chapter 3. Bonus Sampler Stat Blocks       231
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