Page 58 - Dragonix - DM Options, Monster Talents II
P. 58

The quickling's innate spellcasting ability is         move up to its speed toward a hostile creature that
        Wisdom (spell save DC 11). The quickling can           it can see that doesn't have all its hit points.
        innately cast the following spells, requiring no
        material components:
        At will (each): disguise self, silent image, vicious   Reaping Sickle
        mockery.                                               Type: Trait.

        1st level: hex
                                                               Reaping Sickle. Any wicked sickle attack roll the
                                                               redcap makes against a creature that doesn't have
        Stab Foot                                              all its hit points is a critical hit on a roll of 19 or 20
        Type: Trait.                                           on a d20.


        Stab Foot. Once per turn when the quickling hits
        a Large or smaller humanoid creature with a            Staggering Boot
        dagger attack and deals damage, it can reduce the      Type: Trait.
        speed of the target by 10 feet until the start of the
                                                               A creature that fails its saving throw against the
        quickling's next turn.
                                                               redcaps's Ironbound Pursuit attack by 5 or more is
                                                               stunned for 1 minute.  A stunned creature can
        Swarm Tactics                                          repeat the saving throw at the end of each of its

        Type: Trait.                                           turns, ending the effect on itself with a success.
        Swarm Tactics. The quickling pack lord has
        advantage on an attack roll against a creature if at
        least two of the quickling's allies is within 5 feet of
        the creature and the allies aren't incapacitated.










        Redcap


        The redcap (CR 3) can have a maximum of 2 talents.



        Dip Cap in Blood
        Type: Trait.

        Dip Cap in Blood. As a bonus action, the redcap
        dips its cap in a space where a creature took
        bludgeoning, piercing, or slashing damage and was
        reduced to 0 hit points within the past hour.  For 1
        minute, the redcap has advantage on melee attack
        rolls against any creature that doesn't have all its
        hit points.
        Go for the Kill

        Type: Trait.
        Go for the Kill. As a bonus action, the redcap can


                                                                        Chapter 1. Volo's Guide to Monsters        57
   53   54   55   56   57   58   59   60   61   62   63