Page 60 - Dragonix - DM Options, Monster Talents II
P. 60
Pack Tactics Talent Cost: 2 (Counts as 2 Talents).
Type: Trait.
The slithering tracker makes two attacks: one with
Pack Tactics. The shadow mastiff has advantage its slam and one with Life Leech.
on an attack roll against a creature if at least one
of the shadow mastiff's allies is within 5 feet of
the creature and the ally isn't incapacitated. Pseudopod
Type: Trait.
The slithering tracker's slam attack has a reach of
Terrifying Howl (Recharges 5-6) 10 ft.
Type: Action.
Terrifying Howl (Recharges 5-6). The shadow
mastiff emits a horrific howl. Any beast or
humanoid within 300 feet of the mastiff and
able to hear its howl must succeed on a DC 11
Wisdom saving throw or be frightened for l Spawn of Kyuss
minute. A frightened target can repeat the saving
The spawn of Kyuss (CR 5) can have a maximum of
throw at the end of each of its turns, ending the
2 talents.
effect on itself on a success. If a target's saving
throw is successful or the effect ends for it,
the target is immune to any shadow mastiff's Extended Burrowing Worm
Terrifying Howl for the next 24 hours.
Type: Trait.
The worm can launch itself from the Spawn of
Kyuss at one humanoid that the spawn can see
within 15 feet of it.
Slithering Tracker
The slithering tracker (CR 3) can have a
maximum of 2 talents.
Blood Sustenance
Type: Trait.
Once per turn, the slithering tracker regains 3
(1d6) hit points when it deals necrotic damage
to a creature.
Blood-Draining Slam
Type: Trait.
A creature hit by the slithering tracker's slam
attack must succeed on a DC 13 Constitution
saving throw or take 5 (1d10) necrotic damage.
Multiattack
Type: Trait.
Chapter 1. Volo's Guide to Monsters 59

