Page 53 - Dragonix - DM Options, Monster Talents II
P. 53
Neothelid emanates from the neothelid's body. Any creature
The neothilid (CR 13) can have a maximum of 5 that starts its turn within 10 feet of the neothelid
talents. takes 4 (1d8) psychic damage.
Extended Acid Breath Rubbery Hide
Type: Trait.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
The neothelid has resistance to bludgeoning and
The neothelid exhales acid in a 90-foot cone. slashing damage from nonmagical attacks.
Extended Tentacles Staggering Tail
Type: Trait. Type: Trait.
The neothelid's tentacles have a reach of 20 ft. Prerequisite: Multiattack.
If the neothelid's tail attack roll against a target
Legendary Actions succeeds by 5 or more, the target must make a DC
Type: Trait. 21 Constitution saving throw or be stunned until
the end of the neothelid's next turn.
Talent Cost: 4 (Counts as 4 Talents).
The neothelid can take 3 legendary actions,
choosing from the options below. Only one Tail Strike
legendary action option can be used at a time and Type: Reaction.
only at the end of another creature's turn. The
Talent Cost: 2 (Counts as 2 Talents).
neothelid regains spent legendary actions at the
start of its turn. When a creature the neothelid can see starts
its turn within 15 feet of the neothelid, the
Slither. The neothelid moves up to half its speed.
Tail Slam. The neothelid makes one attack with its neothelid attacks it with its tail (see Tail attack in
Multiattack).
tail (see Tail attack in Multiattack).
Tentacles (Costs 2 Actions). The neothelid makes
one attack with its tentacles.
Cast spell (Costs 3 Actions). The neothelid casts Vitriolic Breath
a spell. Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Multiattack A creature that fails its saving throw against the
neothelid's acid breath attack by 5 or more is
Type: Trait.
doused in acid and takes extra acid damage for
Talent Cost: 2 (Counts as 2 Talents). the next 3 turns. The target takes 10 (3d6) acid
The neothelid makes two attacks: one with its damage at the start of the first turn, 7 (2d6) acid
tentacles and one with its tail. damage at the start of the second, and 3 (1d6) acid
damage at the start of the third.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft.,
The effect ends if the target receives magical
one target. Hit: 17 (2d8 + 8) bludgeoning damage.
healing.
Psionic Aura
Type: Trait.
An aura of unstable psionic energy constantly
52 Chapter 1. Volo's Guide to Monsters

