Page 59 - Dragonix - DM Options, Monster Talents II
P. 59

Stealthy                                                releasing the ink, the sea spawn can use the Dash

        Type: Trait.                                            action as a bonus action.
        Stealthy. On each of its turns, the redcap can use a
        bonus action to take the Hide action.
                                                                Lightning Discharge
                                                                Type: Action.

                                                                Lightning Discharge (Recharges 5-6). The sea
                                                                spawn discharges electricity that shocks targets
                                                                around it. Each creature within 10 feet of the sea
        Sea Spawn                                               spawn must succeed on a DC 12 Constitution

                                                                saving throw. On a failed save, the target takes 9
        The sea spawn (CR 1) can have 1 talent.
                                                                (2d8) lightning damage and is stunned until the
                                                                end of its next turn. On a successful save, the target
        Defensive Quills                                        takes half as much damage and isn't stunned.
        Type: Trait.
                                                                Venomous Bite
        Prerequisite: Piscine Anatomy (Poison Quills).
                                                                Type: Trait.
        Defensive Quills. A creature that touches the sea
        spawn or hits it with a melee attack while within 5     Prerequisite: Piscine Anatomy (Bite).
        feet of it gets pricked by a quill and takes 3 (1d6)
                                                                A creature hit by a sea spawn's bite attack must
        piercing damage and must succeed on a DC 12
                                                                succeed on a DC 12 Constitution saving throw,
        Constitution saving throw or become poisoned
                                                                taking 9 (2d8) poison damage on a failed save, or
        until a creature takes an action to remove the quill.
                                                                half as much damage on a successful one.

        Ink Cloud

        Type: Action.
        Prerequisite: Piscine Anatomy (Tentacle).
        Ink Cloud (Recharges after a Short or Long

        Rest). A 10- foot-radius cloud of ink extends all       Shadow Mastiff
        around the sea spawn if it is underwater. The
                                                                The shadow mastiff (CR 1) can have 1 talent.
        area is heavily obscured for 1 minute, although
        a significant current can disperse the ink. After
                                                                Fade into Shadow (1/day)

                                                                Type: Reaction.

                                                                When in dim light or darkness and a creature the
                                                                shadow mastiff can see attacks the shadow mastiff,
                                                                the shadow mastiff can take the Hide action.



                                                                Throat Bite

                                                                Type: Trait.
                                                                Throat Bite. If the shadow mastiff hits a prone
                                                                creature, the hit is automatically a critical hit.





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