Page 64 - Dragonix - DM Options, Monster Talents II
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innately cast the following spells, requiring no       bludgeoning damage, and immunity to poison and
        material components:                                   psychic damage.
        At will (each): poison spray, thorn whip
        2/day: entangle, goodberry
        1/day: moonbeam                                        Shank

                                                               Type: Reaction.

        Rooted                                                 Shank. If a creature within 5 feet of the xvart is
                                                               knocked prone, the xvart makes a short sword
        Type: Trait.
                                                               attack at the creature.
        Rooted. The wood woad has advantage on ability
        checks and saving throws made against being
        knocked prone, pulled, or shoved.


        Tree Striding Attack                                   Xvart Warlock

        Type: Trait.
                                                               The xvart warlock of Raxivort (CR 1) can have 1
        After the wood woad uses Tree Stride, it then has      talent.
        advantage on the first melee attack it makes before
        the end of the turn.
                                                               Raxivort's Command
                                                               Type: Reaction.

                                                               Raxivort’s Command. The xvart can use an action





        Xvarts


        Both xvarts can select from the talents below.  The
        xvart (CR 1/8) can have 1 talent.



        Combat Advantage

        Type: Trait.
        Once during its turn when the xvart hits a target
        with a weapon attack and has advantage on the
        attack roll, it deals an extra 3 (1d6) damage.



        Cast Net

        Type: Action.
        Cast Net (Recharges after a Short or Long Rest).

        Ranged Weapon Attack: +4 to hit, range 5/15 ft.,
        one Large or smaller target. Hit: The creature is
        restrained. As an action, the restrained creature can
        make a DC 15 Strength check, escaping from the net
        on a success. The effect ends if the net is destroyed.
        The net has AC 10, 5 hit points, resistance to

                                                                        Chapter 1. Volo's Guide to Monsters        63
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