Page 65 - Dragonix - DM Options, Monster Talents II
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Throat Bite
to choose one allied beast (bat and rat types only)
it can see within 30 feet of it. If the target can see Type: Trait.
or hear the xvart, the target can use its reaction to
Throat Bite. If the yeth hound hits a prone
move up to half their speed and make one melee creature, the hit is automatically a critical hit.
attack.
Yuan-ti
Yeth Hound
The yeth hound (CR 4) can have a maximum of 2 Yuan-ti Anathema
talents.
The anathema (CR 12) can have a maximum of 5
talents.
Magic Resistance
Type: Trait.
Acidic Skin
Magic Resistance. The yeth hound has advantage
Type: Trait.
on saving throws against spells and other magical
The anathema secretes acid from its body. A
effects.
creature that isn't a yuan-ti that touches the
anathema or hits it with a melee attack while
Mind-Wracking Baying within 5 feet of it takes 4 (1d8) acid damage. In
addition, the melee attacks of the anathema deal an
Type: Trait.
extra 7 (2d6) acid damage.
A creature that fails its saving throw against the
yeth hound's Baleful Baying takes 7 (2d6) psychic
damage. Debilitating Poison
Type: Trait.
Pack Tactics A creature that takes poison damage from the
anathema's bite attack must make a DC 16
Type: Trait.
Constitution saving throw or be poisoned for 1
Pack Tactics. The yeth hound has advantage on an minute.
attack roll against a creature if at least one of the
yeth hound’s allies is within 5 feet of the creature
and the ally isn’t incapacitated. Legendary Actions
Type: Action.
Pounce Talent Cost: 4 (Counts as 4 Talents).
Type: Trait. The anathema gains 3 legendary actions, choosing
from the options below. Only one legendary action
If the yeth hound moves at least 20 feet straight
option can be used at a time and only at the end
toward a creature and then hits it with a bite attack
of another creature's turn. The anathema regains
on the same turn, that target must succeed on a DC
spent legendary actions at the start of its turn.
14 Strength saving throw or be knocked prone.
Slither. The anathema moves up to its half its speed
without provoking opportunity attacks.
Claw. The anathema makes a claw attack.
64 Chapter 1. Volo's Guide to Monsters

