Page 70 - Dragonix - DM Options, Monster Talents II
P. 70
Flyby
Type: Trait.
The allip doesn't provoke opportunity attacks when
it flies out of an enemy's reach.
Frightful Presence
Type: Action.
Each creature of the allip's choice that is within 60
feet of the allip and aware of it must succeed on a
DC 13 Wisdom saving throw or become frightened
for 1 minute. A frightened creature can repeat the
saving throw at the end of each of its turns, ending
the effect on itself on a success. If a creature's
saving throw is successful or the effect ends for
it, the creature is immune to the allip's Frightful
Presence for the next 24 hours.
Touch of Insanity
Type: Trait.
A creature that takes psychic damage from the
allip's Maddening Touch attack must succeed on
a DC 14 Charisma saving throw. On a failed save,
the creature can't take reactions until the start of
a DC 24 Constitution saving throw or be stunned
its next turn and rolls a d10 to determine what it and knocked prone until the end of the astral
does during that turn. On 1-4, the creature does
nothing except mutter words incoherently. On 5-7, dreadnought's next turn.
the creature takes no action but uses all its movement
to move in a random direction. On 8-10, the creature Devastating Roar (Recharge 5-6)
makes one melee attack against a random creature, or
Type: Action.
it does nothing if no creature is within reach.
Talent Cost: 3 (Counts as 3 Talents).
The astral dreadnought emits a magical roar.
Each creature within 240 feet that can hear its
roar must succeed on a DC 22 Wisdom saving
Astral Dreadnought throw. On a failed save, the target takes 18 (4d8)
psychic damage and 18 (4d8) thunder damage
The astral dreadnought (CR 21) can have a
and is deafened and frightened for one minute. If
maximum of 8 talents.
a creature fails its saving throw by 5 or more, the
creature is also paralyzed while frightened this
Crushing Tail way. A frightened creature can repeat the saving
throw at the end of each of its turns, ending both
Type: Trait.
effects on itself on a success. On a successful save,
Prerequisite: Improved Multiattack the target takes half as much damage and isn't
deafened or frightened.
If the astral dreadnought's tail attack roll against a
When the astral dreadnought uses Multiattack
target succeeds by 5 or more, the target must make
and Devastating Roar is available, the astral
Chapter 2. Mordenkainen's Tome of Foes 69

