Page 60 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 60
Edible Book of
Eaglereign Recipes
Wondrous item, uncommon (requires attunement)
This thick glove is ornamented with eagle feathers and fitted
with an enchanted silk lining. You can use the glove to
cast the find familiar spell as an action instead of its normal
casting time. When you do, the familiar takes the form of an
A eagle. The familiar disappears if you are no longer attuned to
the glove. Once this property has been used, it can’t be used
B again until the following dawn.
You can focus on the glove for 1 hour to summon a giant
C eagle that magically appears in an empty space within 30 feet
of you. The giant eagle is considered to be a fey creature and
D disappears after 12 hours, when it drops to 0 hit points, or if
you dismiss it as an action. Once the eagle disappears, it can’t
E E be summoned again until 2 days have passed.
The giant eagle is friendly to you and your companions.
F F Roll initiative for the giant eagle, which has its own turns.
It obeys any verbal commands that you issue (no action
G G required). If you don’t issue any commands, it defends itself
from hostile creatures, but otherwise takes no action. Ear Cuff of the
H H The giant eagle has a carrying capacity of 480 pounds and Vampire Bat
can fly at up to 8 miles an hour. It must rest 1 hour for every 3
I I hours it flies, and it can’t fly for more than 9 hours.
J J
Ear Cuff of the Vampire Bat
K K Wondrous item, uncommon (requires attunement)
Essence of Rage
L L While wearing this ceramic bat ear cuff, you can mentally
command the cuff (no action required) to enhance your
M M hearing when you make a Wisdom (Perception) check to
listen. When you do, the bat’s eyes flash with a red glow as In addition, you can use this book as a spellcasting focus
N N its ceramic fangs bite down on your ear. You take 1d4 + 1 when casting the create food and water spell, should you
necrotic damage from the bite and immediately gain a know it. When you do, the food and drink you create can be
O O bonus to your listening Wisdom (Perception) check equal aromatic and flavorful: recreating recipes from the book of
to the amount of necrotic damage you took in this way. This your choice.
P P damage ignores resistance and immunity. You can decide The book can hold up to 50 pages. A book found as treasure
to use this ability after you roll the d20, but before the GM usually has 3d10 + 10 blank pages as well as 1d10 filled pages
Q Q determines the outcome. containing complex recipes.
When all the pages are removed from the book or you
R R Edible Book of Recipes attempt to rebind it early, roll a d20. On a 1, the tome bursts
S S Wondrous item, very rare into flame and leaves the air in a 60-foot radius smelling
like wine and fine cooking. The smell remains for 30 days.
This tome of cooking recipes is enchanted to turn sheets After 1 minute, the book’s tattered remains transform into a
T T of fine paper into delectable meals. You can write a simple bountiful meal, conjuring a heroes’ feast as if cast by the spell.
recipe on 1 of the book’s pages over the course of 1 minute. The book is then destroyed. On any roll other than a 1, the
U U book can be rebound using fine paper costing no less than 5
As you do, the paper becomes aromatic, smelling like the
V V cuisine you’re writing. You can eat the sheet of paper as an gp per page.
action and find that it has the taste, texture, and smell of
W W the food described on its page. The sheet of paper takes the Eldritch Scarf
place of a meal. Wondrous item, rare
X X If you add a more complex recipe to the book that takes
at least 10 minutes to write—potentially using sensory lan- This dark scarf moves slowly on its own and is always wrin-
Y Y guage, descriptions of fine ingredients, or illustrations of the kled. The scarf hides an extradimensional space within its
dish—eating the delicious sheet of paper provides enough folds that can only be reached while you wear it. The space
Z Z nourishment to sustain a creature for 1 day. A creature that holds 60 pounds of material, not exceeding a volume of 6
eats from the book using one of these complex recipes gains cubic feet. The scarf always weighs 1 pound, regardless of its
and has their hit point maximum increase by 1d10 + their contents. When you place an object in this space (no action
proficiency bonus until they finish a long rest. In addition, required), your hand vanishes into the scarf’s loose folds.
if the creature is diseased or poisoned, it can reattempt the You can’t retrieve items placed within the scarf with
saving throw to end it. A creature can only gain the benefits your hands. Instead, you can use a bonus action to mentally
of a complex recipe once every 24 hours. control the scarf, causing its frayed, hand-like ends to reach
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THE GRIFFON'S SADDLEBAG

