Page 58 - The Griffon's Saddlebag - Book One [Compressed] (1)
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Dragon Turtle Shield Kindled Cleave. When you’re affected by a hostile dragon’s
Armor (shield), rare breath attack, you can use your reaction to hold the blade in
front of you. When you do, the sword splits the breath attack
This shield is made from a piece of reclaimed dragon turtle and leaves you and any creature in a 30-foot cone behind you
shell. The brass dragon turtle head sculpture adorning its unaffected by the attack. Once this features has been used, it
front magically creates and heats a small reservoir of water can’t be used again until the following dawn.
that replenishes daily at dawn. When you take fire damage When you use this feature to split a breath attack in this
A while holding this shield, you can use a reaction to speak the way, the sword gives off an elemental haze like that of the
shield’s command word. When you do, the water inside it is split breath attack. The haze lasts for up to 1 minute and
B superheated, reducing the fire damage you take by half. The sheds bright light in a 10-foot radius and dim light for anoth-
superheated water is released as a dense cloud of steam that’s er 10 feet. The first creature hit by an attack from the sword
C centered on your space, heavily obscuring the area in a 45- while it has this haze takes an extra 6d6 damage from the
foot sphere that spreads around corners. The cloud does not attack of the breath attack’s damage type. This extra damage
D D move with you and lasts for 1 minute or until a wind of mod- ignores resistances and immunity.
erate or greater speed (at least 10 miles per hour) disperses it. Lesser Draconic Resistance. If you fail a saving throw by
E E Once this property has been used, the shield’s reservoir 4 or less, you can choose to succeed on it instead. Once this
is empty and can’t be used again in this way until the next feature of the sword’s been used, it can’t be used again until
F F dawn when it replenishes or until it’s submerged in nonmag- the following dawn.
ical salt water for 1 hour.
G G Dragonkin Weapons
Dragon-Kindled Edge
H H Weapon (any melee), rare (+1), very rare (+2), legendary
Weapon (longsword), legendary (requires attunement) (+3) (requires attunement by a dragonborn)
I I This magnificent blade is crafted from the remains of an These weapons are made of a scaly metal that radiates
ancient dragon. You gain a +3 bonus to attack and damage draconic elements. You gain a +1 (rare), +2 (very rare), or +3
J J
rolls made with this magic weapon. When you hit a dragon (legendary) bonus to attack and damage rolls made with this
K K with this weapon, the dragon takes an extra 2d6 damage of magic weapon, and it deals an extra 1d6 damage of the same
the weapon’s type. For the purpose of this weapon, “dragon” type as your Breath Weapon racial trait. In addition, while
L L refers to any creature with the dragon type, including dragon attuned to the weapon, you gain a +1 (rare), +2 (very rare), or
turtles and wyverns. In addition, while you’re attuned to this +3 (legendary) bonus to your breath weapon’s save DC.
M M weapon, you can read and understand draconic. The color of the weapon’s metal changes to reflect your
own natural colors as a dragonborn once you attune to it.
N N
Dragon Turtle
O O
Shield
P P
Dragonkin
Q Q
Weapons
R R
S S
T T
U U
V V
W W
X X
Y Y
Z Z
Dragon-Kindled Edge
58
THE GRIFFON'S SADDLEBAG

