Page 61 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 61
Eldritch Scarf
A
Eaglereign
B B
C
D
E E
F F
G G
Shatter Enchantment. When you’re targeted by an enemy
enchantment spell or fail a saving throw against one, you H H
can use your reaction to weaken the enchantment’s grip on
you and other allies within 10 feet of you: allowing you and I I
Ether Spear nearby allies to roll the enchantment’s saving throw with
advantage. Once you use this feature, it can’t be used again J J
until 1d4 days have passed.
Enchantment Breaker K K
Essence of Rage L L
Potion, rare
within the space and retrieve a stored item. The hands can This swirling potion tastes like iron and bitter raisins. When M M
carry up to 10 pounds and drop any object weighing more you drink this potion, you enter a rage that lasts for 1 minute N N
than that on the ground at your feet. or until you’re knocked unconscious. This rage grants you
Ironing or otherwise flattening the scarf causes the items the same effects as the barbarian’s class feature at 1st level O O
stored inside to be squeezed out, spilling forth unharmed with the following additional properties:
from the ends of the scarf. If the scarf is destroyed, its y If you end your turn without having attacked a hostile P P
contents are lost forever. A living creature can’t be placed creature or taken damage since your last turn, your rage
inside the scarf. does not end, but you take 1d4 psychic damage instead. Q Q
In addition, while wearing the scarf, you can use an action y You can enter this rage even if you’re wearing
to mentally control it, using the scarf’s frayed hands instead heavy armor. R R
of your own to manipulate a simple object, such as open an
unlocked door, stow or retrieve an item from an open con- In addition, when you use your action to drink this potion, S S
tainer, or pour the contents out of a vial within 5 feet of you. you can make one weapon attack as a bonus action.
The hands can’t attack or activate magic items. T T
Placing the scarf inside an extradimensional space created Ether Spear
by a bag of holding, portable hole, or similar item instantly U U
destroys both items and opens a gate to the Astral Plane. Weapon (spear), very rare (requires attunement)
The gate originates where the one item was placed inside This spear can slip through the Ethereal Plane to reach its V V
the other. Any creature within 10 feet of the gate is sucked destination. You gain a +2 bonus to attack and damage rolls
through it and deposited in a random location on the Astral made with this magic weapon, which deals force damage W W
Plane. The gate then closes. The gate is one-way only and instead of piercing. When you take the Attack action with
can’t be reopened. the spear, you can choose a point you can see within 20 feet X X
of you. The tip of the spear vanishes and reappears at that Y Y
Enchantment Breaker point, allowing you to make melee attacks with the spear
Ring, rare against a creature in or adjacent to that space until the end of Z Z
your turn. You ignore half cover with these attacks and treat
This ring’s tiny chains rotate slowly around your finger while three- quarters cover as if it were half cover.
worn. Whenever you are affected by a spell that restores hit You can use a bonus action to see 60 feet into the Ethereal
points such as cure wounds or healing word, you can use your Plane for 1 minute. Once this property of the spear has been
reaction to reattempt the saving throw against an enchant- used, it can’t be used again until the following dawn.
ment spell that’s currently affecting you.
61
PART I MAGIC ITEMS

