Page 61 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 61

Eldritch Scarf







                                                                                                                        A
                                                                                             Eaglereign
                                                                                                                        B B
                                                                                                                       C

                                                                                                                       D
                                                                                                                        E E

                                                                                                                        F F

                                                                                                                       G G
                                                                    Shatter Enchantment. When you’re targeted by an enemy
                                                                  enchantment spell or fail a saving throw against one, you   H H
                                                                  can use your reaction to weaken the enchantment’s grip on
                                                                  you and other allies within 10 feet of you: allowing you and   I I
                                               Ether Spear        nearby allies to roll the enchantment’s saving throw with
                                                                  advantage. Once you use this feature, it can’t be used again   J J
                                                                  until 1d4 days have passed.
                                 Enchantment Breaker                                                                   K K
                                                                  Essence of Rage                                       L L
                                                                  Potion, rare
              within the space and retrieve a stored item. The hands can   This swirling potion tastes like iron and bitter raisins. When   M M
              carry up to 10 pounds and drop any object weighing more   you drink this potion, you enter a rage that lasts for 1 minute   N N
              than that on the ground at your feet.               or until you’re knocked unconscious. This rage grants you
               Ironing or otherwise flattening the scarf causes the items   the same effects as the barbarian’s class feature at 1st level   O O
              stored inside to be squeezed out, spilling forth unharmed   with the following additional properties:
              from the ends of the scarf. If the scarf is destroyed, its     y If you end your turn without having attacked a hostile   P P
              contents are lost forever. A living creature can’t be placed   creature or taken damage since your last turn, your rage
              inside the scarf.                                      does not end, but you take 1d4 psychic damage instead.  Q Q
               In addition, while wearing the scarf, you can use an action     y You can enter this rage even if you’re wearing
              to mentally control it, using the scarf’s frayed hands instead   heavy armor.                             R R
              of your own to manipulate a simple object, such as open an
              unlocked door, stow or retrieve an item from an open con-  In addition, when you use your action to drink this potion,   S S
              tainer, or pour the contents out of a vial within 5 feet of you.   you can make one weapon attack as a bonus action.
              The hands can’t attack or activate magic items.                                                          T T
               Placing the scarf inside an extradimensional space created   Ether Spear
              by a bag of holding, portable hole, or similar item instantly                                            U U
              destroys both items and opens a gate to the Astral Plane.   Weapon (spear), very rare (requires attunement)
              The gate originates where the one item was placed inside   This spear can slip through the Ethereal Plane to reach its   V V
              the other. Any creature within 10 feet of the gate is sucked   destination. You gain a +2 bonus to attack and damage rolls
              through it and deposited in a random location on the Astral   made with this magic weapon, which deals force damage   W W
              Plane. The gate then closes. The gate is one-way only and   instead of piercing. When you take the Attack action with
              can’t be reopened.                                  the spear, you can choose a point you can see within 20 feet   X X
                                                                  of you. The tip of the spear vanishes and reappears at that   Y Y
              Enchantment Breaker                                 point, allowing you to make melee attacks with the spear
              Ring, rare                                          against a creature in or adjacent to that space until the end of   Z Z
                                                                  your turn. You ignore half cover with these attacks and treat
              This ring’s tiny chains rotate slowly around your finger while   three- quarters cover as if it were half cover.
              worn. Whenever you are affected by a spell that restores hit   You can use a bonus action to see 60 feet into the Ethereal
              points such as cure wounds or healing word, you can use your   Plane for 1 minute. Once this property of the spear has been
              reaction to reattempt the saving throw against an enchant-  used, it can’t be used again until the following dawn.
              ment spell that’s currently affecting you.

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              PART I   MAGIC ITEMS
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