Page 67 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 67

Fire Wand of the Unbroken Circle                    Fireweaver Gloves
              Wand, rare (requires attunement by a druid)         Wondrous item, uncommon (requires attunement)
              This wooden wand is carved out of ash and is always faintly   While wearing these fine golden gloves, you can use an
              warm to the touch. Whenever you grip the wand’s handle   action to cast the produce flame cantrip (spell attack bonus
              and later look at your palm, it’s strangely covered in a fine   +5) from it. You can hold this and other small nonmagical
              layer of charcoal. This wand has 7 charges. While holding the   flames (such as a torch or candle) as if they were tangible
              wand, you can expend 1 or more of its charges to cast either   objects, and can sculpt them like clay. Once sculpted, a flame   A
              the flame blade spell (2 charges) or produce flame cantrip (no   retains its form for 1 minute before returning to normal.
              charges, or 1 charge to cast at 5th level) from it, using a spell   A nonmagical flame carried in this way burns for 1 hour   B B
              attack bonus of +5. When you cast the flame blade spell using   before dying. If you drop or throw a nonmagical flame, it
              this wand, the sword’s fiery blade appears above the wand’s   immediately burns out.                     C
              haft instead of in a free hand.                       When you cast produce flame using the gloves, the spell’s
               Whenever you would fail a Constitution saving throw to   duration is 1 hour, instead of 10 minutes, and it casts bright   D
              maintain concentration on a flame blade spell cast in this way,   light in a 20-foot radius and dim light for an additional 20
              you can expend 1 charge as a reaction in order to succeed on   feet. In addition, you can place the spell’s conjured flame on   E
              the saving throw instead. You can only use your reaction in   the ground at your feet (no action required). When you do,
              this way if you’re holding the wand.                the flame continues to burn harmlessly for up to 1 minute be-  F F
               The wand regains 1d6 + 1 expended charges daily at dawn.   fore going out. While you’re within 5 feet of the placed flame,
              If you expend the wand’s last charge, roll a d20. On a 1, the   you can use an action to pick it back up.  G G
              wand crumbles into ashes and is destroyed.            In addition, when you take fire damage while wearing
                                                                  these gloves, you can use your reaction to reduce the damage   H H
              Firecracker Crystals                                by 1d8 + 2, provided that you have a free hand.       I I
              Wondrous item, common
              These multicolored crystals are usually purchased in small                                                J J
              bags at festivals and holiday events. As an action, you can                Firecracker Crystals          K K
              throw 1 of these 1-inch crystals against a solid surface within
              20 feet of you to crack it apart. When a crystal breaks, it                                               L L
              releases the magic inside. The magic ends at the end of your
              turn and is entirely sensory.                                                                            M M
               A bag of the small crystals comes with 10 (1d4 + 8) crystals
              inside. Roll a number of d8s equal to the number of crystals                                             N N
              in the bag and record each number rolled. Use these numbers
              to determine the kinds of crystals found in the bag using the                                            O O
              table below and on the following card:
                                                                                                                        P P
              d8 Color    Result                                                                                       Q Q
               1  Red     Releases a harmless 5-foot tall flame.
               2  Orange  Releases a small flash of bright light in a 5                                                 R R
                          foot radius and dim light for another 5 feet,
                          followed by the smell of spices and citrus.                                                   S S
               3  Yellow  Releases small spiraling motes of energy                                                     T T
                          that fizz and fly about in a 5-foot radius.
               4  Green   Releases a cloud of bright, verdant smoke                                                    U U
                          that fills a 5-foot sphere and smells both
                          foul and sickly sweet.                                                                        V V
               5  Blue    Releases a series of comically large bubbles                                                 W W
                          that float outward from the point of impact
                          in a 5-foot radius.                                                                           X X
               6  Purple  Releases the sound of music. The song is
                          random, and plays only enough to make it                                                      Y Y
                          recognizable as music.                                                                        Z Z
               7  White   Releases a dazzling display of sparkling
                          glitter in a 5-foot radius from the point
                          of impact.
               8  Black   Releases a mystery effect. Roll on the table
                          again when using this crystal to determine
                          its effect. If you roll an 8, roll the d8 again.
                                                                  Fireweaver Gloves
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              PART I   MAGIC ITEMS
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