Page 69 - The Griffon's Saddlebag - Book One [Compressed] (1)
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cast in this way, and its conjured materials can be used as
materials for the fabricate spell, although the materials still
have a limited duration. Once the hammer has been used to Fortune’s
cast a spell in this way, it can’t be used to cast that spell again Fivepence
until the following dawn.
In addition, you know the mending cantrip if you don’t
already know it while you’re attuned to the hammer.
Mending’s usual size restriction is increased to 5 feet in any A
dimension for you when you use it to repair metal. Ability
checks you make using smith’s tools to make or repair an B B
item are made with advantage when you use the hammer’s
head as the anvil. C
Iron Raze. The hammer deals an additional 2d8 bludgeon-
ing damage to constructs and structures hit by it. D
Fortune’s Fivepence E
Wondrous item, uncommon (requires attunement) Fourarm Bracers F F
This electrum coin has a smiling human woman’s face on
one side (heads) and a scowling fiendish woman’s face on G G
the other (tails). While you’re within 30 feet of the coin, you
can summon it to either your hand or pocket by speaking its H H
command word as a bonus action. Despite its unique appear-
ance, this coin can be spent like a normal coin. I I
Fate Flip. This coin has 2 charges. You can attempt to
regain expended charges once every 24 hours by flipping J J
a coin. The coin regains all expended charges if it’s heads, K K
or 0 if it’s tails. When the coin is on your person and your
total for an attack roll, ability check, or saving throw is 10 or L L
lower, you can expend 1 of the coin’s charges to channel its
magic and forge your own luck. When you do, flip a coin. If M M
it’s heads, roll a d10 and add it to the total of your roll. If it’s
tails, you subtract 1d10 from the total instead. The coin loses N N
this property if using it in this way reduces the total of your
roll to 0 or lower. O O
Fourarm Bracers P P
Wondrous item, very rare (requires attunement) Q Q
These bracers can summon another pair of spectral arms
below your existing ones. These arms can be summoned as R R
an action and last for up to 1 minute before disappearing.
While active, you can use the arms to manipulate an object, S S
open an unlocked door or container, stow or retrieve an item
from an open container, or pour the contents out of a vial. Fragment of T T
Each arm can carry up to 10 pounds. The arms stay attached Elder Starlight
to your torso at all times and cannot be moved to other parts U U
of your body, but can be turned around to face the opposite V V
direction. Fragment of Elder Starlight
In addition, the gems adorning the bracers can amplify W W
the arms’ strength for short bursts. The gems have a total of Wondrous item, very rare
5 charges and recharge 1d4+1 expended charges each day at This smooth, egg-shaped crystal is about 6 inches tall, X X
dawn. By uttering the bracers’ command word using a bonus weighs 3 pounds, and sheds bright light out to 20 feet and
action and expending 1 charge, you can empower the arms dim light for an additional 20 feet. The light is sunlight. You Y Y
to immediately make two unarmed melee attacks. The arms can touch the crystal and mentally control its brightness as a
have a +3 bonus to attack and damage rolls and use your pro- bonus action to enlarge, reduce, or snuff out the light’s reach Z Z
ficiency bonus when making the attacks. Each strike does 1d4 up to its maximum range.
magical bludgeoning damage upon a successful hit. While holding the crystal, you can speak its command
Alternatively, you can expend 1 charge to double the word as an action to cause it to release a wave of bright light.
arms’ carrying capacity and increase their duration to 5 The wave of light washes over creatures not behind total cov-
minutes instead. er within a 60-foot radius from the crystal. Undead creatures
69
PART I MAGIC ITEMS

