Page 71 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 71

and fiends affected by the wave of bright light must make a   can start to chew one of these gumballs to release its magic.
              DC 16 Constitution saving throw. On a failed save, a creature   For the next 5 minutes while you chew the candy, you under-
              takes 8d6 radiant damage and is blinded until the end of your   stand the literal meaning of any spoken language that you
              next turn. On a success, it takes half as much damage and is   hear. If you speak while chewing the gumball, your accent
              not blinded. Friendly living creatures of your choice within   changes to sound like the creature to whom you’re listening:
              the wave of bright light regain 4d6 hit points.     allowing you to sound like a local with minimal effort. The
               Once this property of the crystal has been used, its light   candy’s magic and flavor fade 5 minutes after you first start
              dims and can’t be used again until the next dawn. While its   to chew it.                                 A
              light is dimmed in this way, it sheds bright light out to a   Upset stomach. You can only be under the effects of 1
              maximum of 10 feet and dim light for an additional 10 feet.  sugarbomb that has this feature at a time. Eating a sugar-  B B
                                                                  bomb that has this feature while under the effects of another
              Frefil’s Jolly Oozebean                             one causes the effects of the first sugarbomb to immediately   C
              Sugarbombs                                          end and be replaced by the new one’s. This rapid change is   D
                                                                  difficult to stomach, forcing you to make a DC 13 Constitu-
              Wondrous item, uncommon                             tion saving throw. On a failed save, you gain the effects of
                                                                  the new sugarbomb, but become poisoned for 1 minute. On   E
              A pack of oozebeans comes with 4 inside it. When you open a
              pack, roll 4d8and record each number. Use these numbers to   a success, you gain the effects of the new sugarbomb and are
              determine the kinds of oozebeans found in the bag using the   not poisoned.                               F F
              table below. You can eat an oozebean using a bonus action.                                               G G
              Each color has an effect that lasts for 1 minute.
               Upset stomach. You can only be under the effects of 1                                                   H H
              sugarbomb that has this feature at a time. Eating a sugar-
              bomb that has this feature while under the effects of another                                             I I
              one causes the effects of the first sugarbomb to immediately
              end and be replaced by the new one’s. This rapid change is                                                J J
              difficult to stomach, forcing you to make a DC 13 Constitu-
              tion saving throw. On a failed save, you gain the effects of                                             K K
              the new sugarbomb, but become poisoned for 1 minute. On
              a success, you gain the effects of the new sugarbomb and are                                              L L
              not poisoned.
                                                                                                                       M M

              Color   Effect                                                                                           N N
              White   You can breathe underwater.
              Black   You have resistance to acid damage and can safe-                                                 O O
                      ly eat otherwise inedible & nonpoisonous organic    Fref il’s Jolly Oozebean
                      materials.                                               Sugarbombs                               P P
              Blue    Grappling or being grappled deals 1d8 acid dam-                                                  Q Q
                      age to the other creature.
              Gray    You have advantage on saving throws against                                                       R R
                      being charmed or frightened.                 Fref il’s Tiny Tasty Tongue
                                                                      Twisty Sugarbombs                                 S S
              Gold    You gain a climbing speed equal to your move-
                      ment speed.                                                                                      T T
              Red     You gain 1d8+4 temporary hit points.
              Green   You have resistance to poison damage and ad-                                                     U U
                      vantage on ability checks to escape grapples or                                                   V V
                      restraints.
              Yellow  You have resistance against lightning damage                                                     W W
                      and immunity against damage from the magic
                      missile spell.                                                                                    X X

              Frefil’s Tiny Tasty Tongue Twisty                                                                         Y Y
              Sugarbombs                                                                                                Z Z

              Wondrous item, uncommon
              This small bag of marble sized gumballs contains 12 en-
              chanted candies. While the color and flavor of each gumball
              is different, each one’s effect is the same. As an action, you


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              PART I   MAGIC ITEMS
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