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Mummy                                                  action before the start of its next turn.  The mummy

                                                               can retake this talent up to two additional times.
        The mummy (CR 3) can have 2 talents while the
                                                               The additional legendary action stacks.
        mummy lord (CR 15) can have 6 talents.


        Command Undead                                         Improved Multiattack
                                                               Type: Trait.
        Type: Action.
        Talent Cost: 2 (Counts as 2 Talents).                  Prerequisite Mummy Lord.

                                                               When the mummy lord uses its Multiattack, it can
        Prerequisite Mummy Lord.
                                                               make three attacks: one with its Dreadful Glare and
        The mummy lord takes a bonus action to target
                                                               two with its rotting fists.
        an allied undead creature with CR 5 or less it can
        see within 60 feet and telepathically gives it a
        command to move or attack or do both.  The target      Improved Mummy Rot
        uses its reaction to move up to its speed and make
                                                               Type: Trait.
        one melee or ranged attack.
                                                               Talent Cost: 2 (Counts as 2 Talents).

                                                               Prerequisite Mummy Lord.
        Despair
                                                               While a target is cursed with the mummy lord's
        Type: Trait.
                                                               mummy rot, it has disadvantage on attack rolls.
        The first time a creature sees the Mummy, it must
        succeed on a DC 11 Wisdom saving throw (DC 16
        for Mummy Lord) or become frightened until the         Legendary Resistance (3/day)
        end of the mummy's next turn. If the target fails
                                                               Type: Trait.
        the saving throw by 5 or more, it is also paralyzed
                                                               Talent Cost: 2 (Counts as 2 Talents).
        while frightened in this way.  A target that succeeds
        on the saving throw is immune to the Despair and       Prerequisite Mummy Lord.
        Dreadful Glare of all mummies (but not mummy
                                                               If the mummy lord fails a saving throw, it can
        lords) for the next 24 hours.
                                                               choose to succeed instead.

        Dreadful Curse (3/day)
                                                               Lunging Strike
        Type: Action.
                                                               Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents).
                                                               If the mummy has already moved up to its speed
        The mummy targets one creature it can see within       and an enemy creature the mummy can see is
        30 feet of it. The target must succeed on a DC 11      within 10 feet of the mummy, it can take a bonus
        Wisdom saving throw (DC 16 for Mummy Lord) or          action to move 5 feet.  If the mummy ends within 5
        be magically cursed. Until the curse ends, the target   feet of the target as a result of this action, it gains
        has disadvantage on attack rolls and saving throws.    advantage on its next attack made against the
        The curse remains until the target takes a long rest,   target this turn.
        or until it is removed magically.

                                                               Regeneration
        Extra Legendary Action                                 Type: Trait.
        Type: Trait.
                                                               The mummy regains 10 hit points at the start of
        Prerequisite Mummy Lord.                               its turn if it has at least 1 hit point.  lf the mummy
                                                               takes radiant or fire damage or damage from holy
        The mummy lord can take 1 additional legendary
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