Page 104 - Dragonix - DM Options Monster Talents v1.01
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Mummy action before the start of its next turn. The mummy
can retake this talent up to two additional times.
The mummy (CR 3) can have 2 talents while the
The additional legendary action stacks.
mummy lord (CR 15) can have 6 talents.
Command Undead Improved Multiattack
Type: Trait.
Type: Action.
Talent Cost: 2 (Counts as 2 Talents). Prerequisite Mummy Lord.
When the mummy lord uses its Multiattack, it can
Prerequisite Mummy Lord.
make three attacks: one with its Dreadful Glare and
The mummy lord takes a bonus action to target
two with its rotting fists.
an allied undead creature with CR 5 or less it can
see within 60 feet and telepathically gives it a
command to move or attack or do both. The target Improved Mummy Rot
uses its reaction to move up to its speed and make
Type: Trait.
one melee or ranged attack.
Talent Cost: 2 (Counts as 2 Talents).
Prerequisite Mummy Lord.
Despair
While a target is cursed with the mummy lord's
Type: Trait.
mummy rot, it has disadvantage on attack rolls.
The first time a creature sees the Mummy, it must
succeed on a DC 11 Wisdom saving throw (DC 16
for Mummy Lord) or become frightened until the Legendary Resistance (3/day)
end of the mummy's next turn. If the target fails
Type: Trait.
the saving throw by 5 or more, it is also paralyzed
Talent Cost: 2 (Counts as 2 Talents).
while frightened in this way. A target that succeeds
on the saving throw is immune to the Despair and Prerequisite Mummy Lord.
Dreadful Glare of all mummies (but not mummy
If the mummy lord fails a saving throw, it can
lords) for the next 24 hours.
choose to succeed instead.
Dreadful Curse (3/day)
Lunging Strike
Type: Action.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
If the mummy has already moved up to its speed
The mummy targets one creature it can see within and an enemy creature the mummy can see is
30 feet of it. The target must succeed on a DC 11 within 10 feet of the mummy, it can take a bonus
Wisdom saving throw (DC 16 for Mummy Lord) or action to move 5 feet. If the mummy ends within 5
be magically cursed. Until the curse ends, the target feet of the target as a result of this action, it gains
has disadvantage on attack rolls and saving throws. advantage on its next attack made against the
The curse remains until the target takes a long rest, target this turn.
or until it is removed magically.
Regeneration
Extra Legendary Action Type: Trait.
Type: Trait.
The mummy regains 10 hit points at the start of
Prerequisite Mummy Lord. its turn if it has at least 1 hit point. lf the mummy
takes radiant or fire damage or damage from holy
The mummy lord can take 1 additional legendary
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