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Innate Spellcaster (Psionics)                          Type: Trait.

        Type: Trait.
                                                               The minotaur has advantage to saving throws
        The mind flayer's spellcasting ability is Intelligence   against being frightened.
        (DC 15). The mind flayer can innately cast the
        following spells, requiring no material components:
        3/day (each): misty step, suggestion                   Improved Charge

                                                               Type: Trait.

        Innate Spellcaster II (Psionics)                       If the minotaur successfully knocks a target prone
                                                               after using its Charge feature, it can take a bonus
        Type: Trait.
                                                               action to make one Greataxe attack at it.
        Prerequisite Innate Spellcaster (Psionics).

        The mind flayer can innately cast the following
                                                               Multiattack
        spells, requiring no material components:
        1/day (each): confusion, telekinesis                   Type: Action.
                                                               Talent Cost: 2 (Counts as 2 Talents).


        Psionic Shield (3/day)                                 The minotaur makes two attacks: one with gore
                                                               and one with its greataxe.
        Type: Reaction.

        The mind flayer adds its Intelligence modifier (4)
        to its AC against one melee or ranged attack that      Power Attack
        would hit it. To do so, the mind flayer must see the   Type: Trait.
        attacker.
                                                               Prerequisite Must be using a heavy weapon.

                                                               Before the minotaur makes a greataxe attack, it can
        Psychic Defense                                        choose to take a -5 penalty to the attack roll. If the
                                                               attack hits, it adds +10 to the attack's damage.
        Type: Trait.
        As long as the mind flayer is not incapacitated,
        it has advantage to Intelligence, Wisdom, and
        Charisma saving throws against paralysis and
                                                               Modron
        illusions, as well as to resist being charmed,
        frightened, or stunned.
                                                               The modron (CR varies) can have 1 talent each.



                                                               Singular Mind
        Minotaur                                               Type: Trait.


        The mind flayer (CR 3) can have 2 talents.             The modron has advantage to saving throws
                                                               against being charmed, frightened, and stunned.


        Bullish
                                                               Modron Resistance
        Type: Trait.
                                                               Type: Trait.
        The minotaur has advantage to saving throws
        against paralysis and being stunned.                   The modron has advantage to saving throws
                                                               against paralysis, petrification, and poison.


        Fearless


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