Page 14 - Dragonix - DM Options Monster Talents v1.01
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attack roll, the bugbear can use its reaction to make The bugbear has advantage on Dexterity (Stealth)
the grappled creature take the damage instead. To checks.
do so, the bugbear must see the attacker.
The bugbear cannot use Body Shield if the attack
came from the creature it has grappled with. Skullthump
Type: Action.
Combat Advantage Prerequisite: Bugbear Chief, must be wielding a
bludgeoning weapon.
Type: Trait.
Once per turn, when a bugbear chief hits a target
Once during its turn, the bugbear deals an extra 7
with a melee weapon attack with a bludgeoning
(2d6) damage when it hits a target with a weapon
weapon and has advantage on the attack roll, it can
attack and has advantage on the attack roll.
This does not stack with the bugbear's surprise choose to stun it. The target must make a DC 13
Constitution saving throw or be stunned until the
attack feature. end of its next turn.
Garrote
Type: Action.
The bugbear can use garrote.
Bulette
Garrote. Melee Weapon Attack: +4 to hit, reach 5
ft., one Medium or Small creature against which The bulette (CR 5) can have 2 talents.
the bugbear has advantage on the attack roll. Hit:
4 (1d4 + 2) bludgeoning damage, and the target is
Earth Furrow
grappled (escape DC 11). Until the is grapple ends,
the target can't breathe. Type: Trait.
If the bulette moves within 10 feet underneath the
Skulk space of Large or smaller creature using its burrow
Type: Trait. speed, the creature must make a DC 15 Strength
(Athletics) or DC 15 Dexterity (Acrobatics) ability
check or be knocked prone.
Improved Second Wind (1/day)
Type: Action.
The bulette can take a bonus action to regain 29
(2d10+18) hit points.
Multiattack
Type: Action.
The bulette makes two attacks: one with its bite
and one with its claws.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one target. Hit: 11 (2d6+4) slashing damage.
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