Page 14 - Dragonix - DM Options Monster Talents v1.01
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attack roll, the bugbear can use its reaction to make  The bugbear has advantage on Dexterity (Stealth)
        the grappled creature take the damage instead.  To     checks.
        do so, the bugbear must see the attacker.
          The bugbear cannot use Body Shield if the attack
        came from the creature it has grappled with.           Skullthump
                                                               Type: Action.


        Combat Advantage                                       Prerequisite: Bugbear Chief, must be wielding a
                                                               bludgeoning weapon.
        Type: Trait.
                                                               Once per turn, when a bugbear chief hits a target
        Once during its turn, the bugbear deals an extra 7
                                                               with a melee weapon attack with a bludgeoning
        (2d6) damage when it hits a target with a weapon
                                                               weapon and has advantage on the attack roll, it can
        attack and has advantage on the attack roll.
          This does not stack with the bugbear's surprise      choose to stun it.  The target must make a DC 13
                                                               Constitution saving throw or be stunned until the
        attack feature.                                        end of its next turn.



        Garrote

        Type: Action.
        The bugbear can use garrote.
                                                               Bulette
        Garrote. Melee Weapon Attack: +4 to hit, reach 5
        ft., one Medium or Small creature against which        The bulette (CR 5) can have 2 talents.
        the bugbear has advantage on the attack roll. Hit:
        4 (1d4 + 2) bludgeoning damage, and the target is
                                                               Earth Furrow
        grappled (escape DC 11). Until the is grapple ends,
        the target can't breathe.                              Type: Trait.

                                                               If the bulette moves within 10 feet underneath the
        Skulk                                                  space of Large or smaller creature using its burrow
        Type: Trait.                                           speed, the creature must make a DC 15 Strength
                                                               (Athletics) or DC 15 Dexterity (Acrobatics) ability
                                                               check or be knocked prone.



                                                               Improved Second Wind (1/day)

                                                               Type: Action.
                                                               The bulette can take a bonus action to regain 29
                                                               (2d10+18) hit points.



                                                               Multiattack
                                                               Type: Action.

                                                               The bulette makes two attacks: one with its bite
                                                               and one with its claws.
                                                               Claws. Melee Weapon Attack:  +7 to hit, reach 5 ft.,
                                                               one target.  Hit: 11 (2d6+4) slashing damage.





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