Page 15 - Dragonix - DM Options Monster Talents v1.01
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Rising Burst (Recharge 6) move up to its speed.
Type: Action.
The bullete bursts out from underneath its victims.
This sprays rock and dirt into the air and causes the
Cambion
ground around it to shake violently. Each creature
standing within that 20-foot cube area centered
The cambion (CR 5) can have 2 talents.
on the bulette must make a DC 15 Strength saving
throw. A creature takes 16 (3d10) bludgeoning
damage and is knocked prone on a failed save, or Hellfire Ray (3/day)
half as much damage and isn't knocked prone on
a successful one. Additionally, the ground in that Type: Action.
area becomes difficult terrain until cleared. Each
The cambion can take a bonus action to empower
5-foot-square portion of the area requires at least
its fire ray with infernal magic. A creature struck
one minute to clear by hand.
by the hellfire ray takes an extra 10 (3d6) necrotic
damage and must make a DC 14 Strength saving
throw or be knocked prone.
Bullywog Improved Innate Spellcasting
The bullywog (CR 1/4) can have 1 talent. Type: Action.
The cambion can innately cast the following spells
Bully requiring no material components:
3/day: cause fear
Type: Trait.
1/day: polymorph (self only)
A bullywog deals an extra 3 (1d6) damage against
prone targets.
Bullywog Rush
Type: Action.
The bullywog can take a bonus action to move up to
its speed (possibly using its standing leap feature)
toward an enemy that it can see or hear. If it ends
up within 5 feet of that enemy, it can make one
melee weapon attack. If the bullywog hits, the
target must make a DC 11 Strength saving throw
or be knocked prone. If the bullywog misses its
attack, it immediately ends it turn and all attacks
made against the bullywog have advantage until the
start of its next turn.
Spasmodic Hop
Type: Reaction.
When a creature the bullywog can see moves
within 5 feet of the bullywog, the bullywog can
use its reaction to perform a Disengage action and
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