Page 15 - Dragonix - DM Options Monster Talents v1.01
P. 15

Rising Burst (Recharge 6)                              move up to its speed.
        Type: Action.

        The bullete bursts out from underneath its victims.
        This sprays rock and dirt into the air and causes the
                                                               Cambion
        ground around it to shake violently.  Each creature
        standing within that 20-foot cube area centered
                                                               The cambion (CR 5) can have 2 talents.
        on the bulette must make a DC 15 Strength saving
        throw. A creature takes 16 (3d10) bludgeoning
        damage and is knocked prone on a failed save, or       Hellfire Ray (3/day)
        half as much damage and isn't knocked prone on
        a successful one.   Additionally, the ground in that   Type: Action.
        area becomes difficult terrain until cleared. Each
                                                               The cambion can take a bonus action to empower
        5-foot-square portion of the area requires at least
                                                               its fire ray with infernal magic.  A creature struck
        one minute to clear by hand.
                                                               by the hellfire ray takes an extra 10 (3d6) necrotic
                                                               damage and must make a DC 14 Strength saving
                                                               throw or be knocked prone.


        Bullywog                                               Improved Innate Spellcasting

        The bullywog (CR 1/4) can have 1 talent.               Type: Action.

                                                               The cambion can innately cast the following spells
        Bully                                                  requiring no material components:
                                                               3/day: cause fear
        Type: Trait.
                                                               1/day: polymorph (self only)
        A bullywog deals an extra 3 (1d6) damage against
        prone targets.



        Bullywog Rush
        Type: Action.

        The bullywog can take a bonus action to move up to
        its speed (possibly using its standing leap feature)
        toward an enemy that it can see or hear.  If it ends
        up within 5 feet of that enemy, it can make one
        melee weapon attack.   If the bullywog hits, the
        target must make a DC 11 Strength saving throw
        or be knocked prone.  If the bullywog misses its
        attack, it immediately ends it turn and all attacks
        made against the bullywog have advantage until the
        start of its next turn.



        Spasmodic Hop

        Type: Reaction.
        When a creature the bullywog can see moves
        within 5 feet of the bullywog, the bullywog can
        use its reaction to perform a Disengage action and


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