Page 129 - Dragonix - DM Options Monster Talents v1.01
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Talent Cost: 2 (Counts as 2 Talents).
                                                               The tarrasque violently slams the ground with its
                                                               foot, triggering a violent earth tremor, devastating
                                                               the area around it.  All other creatures on the
                                                               ground within 60 feet of the tarrasque must
                                                               succeed on a DC 20 Strength saving throw,  taking
                                                               54 (8d10 +10) bludgeoning damage and is pushed
                                                               up to 20 feet and knocked prone on a failed save, or
                                                               half as much damage and isn't pushed and knocked
                                                               prone on a successful one.


                                                               Extra Legendary Action
                                                               Type: Trait.


                                                               The tarrasque can take 1 additional legendary
                                                               action before the start of its next turn.  The
                                                               tarrasque can retake this talent up to two
                                                               additional times.  The additional legendary action
                                                               stacks.





                                                               Extra Legendary Resistance

                                                               Type: Trait.

                                                               The tarrasque can use its Legendary Resistance up
        saving throw by 5 or more, it is also stunned for the   to 4/day.
        same duration.

                                                               Horn Bash
        Disintegration Breath (Recharge 6)                     Type: Trait.
        Type: Action.
                                                               If the tarrasque's horn attack roll against a target
        Talent Cost: 3 (Counts as 3 Talents).                  succeeds by 5 or more, the target must succeed on
                                                               a DC 20 Constitution saving throw or be stunned
        The tarrasque exhales devastating force energy in
                                                               until the end of its next turn.
        a 240-foot line that is 10 feet wide. Each creature
        in that line must make a DC 20 Dexterity saving
        throw, taking takes 75 (10d6 + 40) force damage        Improved Critical
        on a failed save, or half as much on a successful
                                                               Type: Trait.
        one. If this damage reduces the target to 0 hit
        points, it is disintegrated.  A disintegrated creature
                                                               Talent Cost: 2 (Counts as 2 Talents).
        and everything it is wearing and carrying, except
                                                               The tarrasque's melee weapon attacks score a
        magic items, are reduced to a pile of fine gray dust.
                                                               critical hit on a roll of 19 or 20.
        The creature can be restored to life only by means
        of a true resurrection or a wish spell.
                                                               Improved Frightful Presence
        Earthquake Slam                                        Type: Trait.

        Type: Legendary Action (Costs 3 Actions).              Talent Cost: 2 (Counts as 2 Talents).

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