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Bash

        Type: Trait.
                                                               Skeleton
        If the shield guardian's fist attack roll against a
        target succeeds by 5 or more, the target must make     The skeleton (CR varies) can have 1 talent.
        a DC 15 Constitution saving throw or be stunned
        until the end of the shield guardian's next turn.
                                                               Cold Immunity
                                                               Type: Trait.
        Charged Fist
        Type: Trait.                                           The skeleton is immune to cold damage.

        The shield guardian's fist attacks deal an extra 4
                                                               Ever Vigilant
        (1d8) lightning damage.
                                                               Type: Trait.

        Defend Wearer                                          The skeleton has advantage to Initiative rolls and
                                                               Wisdom (Perception) checks.
        Type: Action.

        The shield guardian imposes disadvantage to all
        attacks made against wearer of the guardian's          Lunging Strike
        amulet until the start of its next turn.  The shield   Type: Trait.
        guardian must be within 5 feet of the wearer of the
                                                               If the skeleton has already moved up to its speed
        guardian's amulet to do so.
                                                               and an enemy creature the skeleton can see is
                                                               within 10 feet of the skeleton, it can take a bonus

        Improved Shield                                        action to move 5 feet.  If the skeleton ends within
                                                               5 feet of the target as a result of this action, it gains
        Type: Trait.
                                                               advantage on its next attack made against the
        Talent Cost: 2 (Counts as 2 Talents).                  target this turn.

        The shield guardian grants +4 bonus to the
        wearer's AC instead of just a +2.  In addition, the
        bonus can also be applied to the Dexterity saving
        throws of the wearer of the guardian's amulet.
                                                               Slaad


        Improved Spell Storing
                                                               Chaos Croak (Recharge 6)
        Type: Trait.
                                                               Type: Action.
        The shield guardian can store one additional spell
        of 4th level or lower.                                 Talent Cost: 2 (Counts as 2 Talents).
                                                               Prerequisite Green, Gray, or Death Slaad
                                                               The slaad emits a loud, disconcerting croak. Each
                                                               creature within 30 feet of it that isn't a slaad must
        Reinforced Armor                                       make a Charisma saving throw.  The DC is equal
        Type: Trait.                                           to 8 plus the slaad's Charisma modifier plus its

                                                               proficiency bonus (see MM page 8).  On a failed
        The shield guardian is resistant to bludgeoning,
                                                               save, the target takes 27 (6d8) psychic damage
        piercing, and slashing damage from nonmagical
                                                               and can't take reactions or maintain concentration
        weapons that aren't adamantine.
                                                               until the end of its next turn.  On its turn, the target
                                                               can't move, and it uses its action to make a melee

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