Page 126 - Dragonix - DM Options Monster Talents v1.01
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Swift Spellcaster (3/day)
        Type: Trait.

        Talent Cost: 3 (Counts as 3 Talents).
        Prerequisite Green, Gray, or Death Slaad

        The slaad can take a bonus action to cast a
        spell that has a casting time of 1 action.


        Toxic Skin

        Type: Trait.

        Prerequisite Red, Blue, Green, Gray, or Death Slaad.
        The slaad's skin is coated with a highly toxic
        slime.  The slaad deals an extra (3) 1d6 poison
        damage with its claw and bite attacks.  A creature
        that hits the slaad with a melee weapon attack
        takes 3 (1d6) poison damage.
          In addition, the slaad has advantage on ability
        checks and saving throws made to escape a grapple.

        ___________________________________________________________
                                                               Sphinx


                                                               The androsphinx (CR 17) can have 6 talents while
        Spectre                                                the gynosphinx (CR 11) can have 4 talents.

        The spectre (CR 1) can have 1 talent.
                                                               Extra Legendary Action
                                                               Type: Trait.
        Chill Touch
                                                               The sphinx can take 1 additional legendary action
        Type: Trait.
                                                               before the start of its next turn.  The sphinx can
        The spectre's melee spell attacks deal an extra 3      retake this talent up to two additional times.  The
        (1d6) cold damage.                                     additional legendary action stacks.



        Frightening Glare                                      Flyby
        Type: Action                                           Type: Trait.

        The spectre uses a bonus action and targets one        The sphinx doesn't provoke an opportunity attack
        creature it can see within 30 feet of it. If the target   when it flies out of an enemy's reach.
        can see the spectre, the target must succeed on a
        DC 10 Wisdom saving throw or be frightened for 1
        minute.  A frightened creature can repeat the saving   Frightful Presence
        throw at the end of each of its turns, ending the effect
                                                               Type: Action.
        on itself on a success. If a creature's saving throw is
                                                               Each creature of the sphinx's choice that is
        successful, the creature is immune to the spectre's
                                                               within 60 feet of the sphinx and aware of it must
        frightening glare for the next 24 hours.
                                                               succeed on a Wisdom saving throw or become
                                                               frightened for 1 minute.  The DC is 18 for an


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