Page 28 - Dragonix - DM Options Monster Talents v1.01
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one gore attack.                                         When the goristro uses Multiattack and War
                                                               Stomp is available, the goristro can use War Stomp
                                                               in place of its hoof.
        Stomp
        Type: Trait.

        The goristro can take a bonus action to make a hoof
        attack against a prone target.                         Hezrou
                                                               The glabrezu (CR 8) can have 3 talents.

        Stunning Charge
        Type: Trait.                                           Innate Spellcaster

        A creature that is successfully knocked prone by       Type: Trait.
        the Charge attack feature of the goristro is also
                                                               The hezrou's spellcasting ability is Charisma (DC
        stunned until the end of the goristro's next turn.
                                                               12).The hezrou can innately cast the following
                                                               spells, requiring no material components:
                                                               3/day (each): detect magic, gaseous form, dispel
        Trample (Recharge 5-6)                                 magic

        Type: Trait.
        Talent Cost: 2 (Counts as 2 Talents).
                                                               Innate Spellcaster II
        The goristro moves up to its speed in a straight
                                                               Type: Trait.
        line. During this move, it can enter Large or smaller
        creatures' spaces. A creature whose space the          Talent Cost: 2 (Counts as 2 Talents).
        goristro enters must make a DC 18 Dexterity saving     Prerequisite: Innate Spellcaster.
        throw. On a successful save, the creature is pushed
                                                               The hezrou can innately cast the following spells,
        5 feet to the nearest space out of the goristro's path.
                                                               requiring no material components:
        On a failed save, the creature falls prone and takes   2/day: blight.
        23 (3d10+7) bludgeoning damage. If the goristro
                                                               1/day: divine word.
        remains in the prone creature's space, the creature
        is also restrained until it's no longer in the same
        space as the goristro. While restrained in this way,
                                                               Noxious Stench
        the creature, or another creature within 5 feet of it,
        can make a DC 18 Strength check. On a success, the     Type: Trait.
        creature is shunted to an unoccupied space of its
                                                               A creature that fails its saving throw against the
        choice within 5 feet of the goristro and is no longer   hezrou's Stench takes 10 (3d6) poison damage.
        restrained.

                                                               Summon Demon (1/day)
        War Stomp (Recharge 5-6)
                                                               Type: Action.
        Type: Action.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Talent Cost: 2 (Counts as 2 Talents).
                                                               A hezrou summons 1d6 dretches or 1 vrock.  A
        The goristro violently slams its hoof on the ground
                                                               summoned demon appears in an unoccupied space
        and causes a powerful shockwave.  Each creature
                                                               within 60 feet of the hezrou, acts as an ally of the
        within 10 feet of the goristro must succeed on a       hezrou, has no talents, and and can't summon other
        DC 21 Strength saving throw or take 23 (3d10 +
                                                               demons. It remains for one minute, until it or the
        7) bludgeoning damage and be knocked prone             hezrou dies, or until the hezrou dismisses it as an
        on a failed save, or half as much damage and isn't
                                                               action.
        knocked prone on a successful one.
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