Page 33 - Dragonix - DM Options Monster Talents v1.01
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yochlol's melee weapon attack must make a DC           A creature that fails its saving throw against the
        16 Constitution saving throw or be poisoned for 1      mist form takes 10 (3d6) poison damage.
        minute.

                                                               Summon Spiders (1/day)
        Improved Multiattack                                   Type: Action.

        Type: Trait.                                           Talent Cost: 2 (Counts as 2 Talents).
        When the yochlol uses its Multiattack, it makes
                                                               A yochlol summons 2d4 giant spiders or 1d3
        three melee attacks.
                                                               phase spiders.  A summoned spider appears in an
                                                               unoccupied space within 60 feet of its summoner
        Innate Spellcaster                                     and acts as an ally of the yochlol.  It remains for
                                                               one minute, until it or the yochlol dies, or until the
        Type: Trait.
                                                               yochlol dismisses it as an action.
        The yochlol's spellcasting ability is Charisma (DC
        20). The yochlol can innately cast the following
        spells, requiring no material components:              Swift Webcaster (2/day)
        3/day: darkness                                        Type: Trait.
        1/day: stone shape
                                                               The yochlol can take a bonus action to cast web.


        Noxious Mist Form

        Type: Trait.
                                                               Devil





                                                               Naturally Insidious
                                                               Type: Trait.

                                                               The devil has advantage on all Charisma checks
                                                               when lying, intimidating and manipulating others
                                                               to further its agenda or for self-preservation.




                                                               Barbed Devil

                                                               The barbed devil (CR 5) can have 2 talents.



                                                               Barbed Defense

                                                               Type: Trait.
                                                               A creature that hits the barbed devil with a melee
                                                               attack while within 5 feet of it takes 5 (1d10) piercing
                                                               damage.




                                                               Fear Touch

                                                               Type: Trait.

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