Page 23 - Dragonix - DM Options Monster Talents v1.01
P. 23

Extra Legendary Action                                 storm, power word stun
        Type: Trait.

        Prerequisite: Legendary Actions.
                                                               Legendary Actions
        The balor can take 1 additional legendary action       Type: Trait.
        before the start of its next turn.  The balor can
                                                               Talent Cost: 3 (Counts as 3 Talents).
        retake this talent up to two additional times.  The
        additional legendary action stacks.                    The balor gains three legendary actions, choosing
                                                               from the options below. Only one legendary action
                                                               option can be used at a time and only at the end of
        Frightful Presence                                     another creature's turn. The balor regains spent

        Type: Action.                                          legendary actions at the start of its turn.
        Each creature of the balor's choice that is within     Attack. The balor makes a longsword or whip
        120 feet of the balor and aware of it must succeed     attack.
        on a DC 20 Wisdom saving throw or become               Teleport (Costs 2 Actions). The balor magically
        frightened for 1 minute.  A creature can repeat the    teleports, along with any equipment it is wearing
        saving throw at the end of each of its turns, ending   or carrying, up to 120 feet to an unoccupied space
        the effect on itself on a success. If a creature's     it can see.
        saving throw is successful or the effect ends for      Infernal Blast Wave (Costs 3 Actions). Infernal
        it, the creature is immune to the balor's Frightful    fire erupts and surges from the balor, striking
        Presence for the next 24 hours.                        creatures around it.  Each creature within 20 feet
          When the balor uses Multiattack, it can also use its  of it must make a DC 20 Dexterity saving throw.  On
        Frightful Presence.                                    a failed save, the target takes 24 (7d6) fire damage
                                                               and 24 (7d6) necrotic damage and catches fire.
                                                               On a successful save, the target takes half as much
        Innate Spellcaster                                     damage and doesn't catch fire.

        Type: Trait.
        The balor's spellcasting ability is Charisma (DC 20).  Lightning and Fire
        The balor can innately cast the following spells,
                                                               Type: Reaction.
        requiring no material components:
        At will (each): alter self, dispel magic               Talent Cost: 2 (Counts as 2 Talents).

                                                               When a creature the balor can see hits the balor
                                                               with a melee attack and the creature is within 10
        Innate Spellcaster II                                  feet of the balor, the balor can use its reaction to
        Type: Trait.                                           add 6 to its AC.  If it results in a miss, the balor was
        Prerequisite: Innate Spellcaster.                      able to parry the attack with its longsword. The
                                                               balor can then immediately make one Whip attack
        The balor can innately cast the following spells,
                                                               at the creature.
        requiring no material components:
        3/day (each): dominate person, telekinesis

                                                               Lightning Shock

        Innate Spellcaster III                                 Type: Trait.
                                                               If the balor's longsword attack roll against a target
        Type: Trait.
        Prerequisite: Innate Spellcaster II.                   succeeds by 5 or more,  the target must make a DC
                                                               20 Constitution saving throw or be paralyzed until
        The balor can innately cast the following spells,      the end of the balor's next turn.
        requiring no material components:
        1/day (each): divine word, dominate monster, fire


        22
   18   19   20   21   22   23   24   25   26   27   28