Page 24 - Dragonix - DM Options Monster Talents v1.01
P. 24
Meteor Strike (Recharge 6) The balor attempts to knock multiple targets prone
Type: Action. with one swing of its whip in a wide arc. Each
creature in a 30 by 30 ft. space originating from the
Talent Cost: 2 (Counts as 2 Talents).
balor must make a DC 20 Strength saving throw,
The balor flies at least 40 feet and dives into a
taking 15 (2d6 + 8) slashing damage plus 10 (3d6)
target space on the ground, creating a massive
fire damage and is knocked prone on a failed save,
explosion of fire, rock, and brimstone. This sprays
or half as much damage and isn't knocked prone on
rock and fire into the air and causes the ground to
a successful one.
break and form a crater. Each creature standing
within that 40-foot radius area centered on the
balor must make a DC 20 Strength saving throw. Wall of Fire (Recharge 6)
A creature takes 35 (10d6) fire damage and 35
Type: Action.
(10d6) bludgeoning damage and is knocked prone
on a failed save, or half as much damage and is not The balor magically forms an opaque wall of fire on
knocked prone on a successful one. Additionally, a solid surface it can see within 60 feet of it . The
the ground in that area becomes difficult terrain wall is 1 foot thick and up to 30 feet long and 10
until cleared and is engulfed in flames for one feet high, or it's a hemispherical dome up to 20 feet
minute. A creature that starts its turn in the area in diameter. When the wall appears, each creature
while it is still in flames takes 10 (3d6) fire damage. in its space is pushed out of it by the shortest
Each 5-foot-square portion of the area requires at route. The creature chooses which side of the wall
least 30 minutes to clear by hand. to end up on, unless the creature is incapacitated.
The creature then makes a DC 20 Dexterity saving
throw, taking 39 (9d8) fire damage on a failed save,
Reactive Teleport (2/day) or half as much damage on a successful one.
The wall deals 39 (9d8) fire damage to each
Type: Reaction.
creature that ends its turn within 10 feet of it or
When a creature the balor can see targets the balor
inside the wall. A creature takes the same damage
with an attack, the balor can use its reaction to
when it enters the wall for the first time on a turn
perform its teleport feature.
and ends its turn there.
Summon Demon (1/day)
Type: Action.
Barlgura
Talent Cost: 2 (Counts as 2 Talents).
The barlgura (CR 5) can have 2 talents.
A balor summons 1d4+1 vrocks, 1d3+1 hezrous,
1d3 glabrezus, 1d2 nalfeshnees, one marilith, or
one goristro. A summoned demon appears in an
Body Slam
unoccupied space within 60 feet of the balor, acts
as an ally of the balor, has no talents, and and can't Type: Action.
summon other demons. It remains for one minute, When a Large or smaller creature is hit by both
until it or the balor dies, or until the balor dismiss- the barlgura's fists in the same turn, it must make
es it as an action. a DC 15 Strength saving throw. On a failed save,
the barlgura lifts the target overhead and slams
it on the ground. The target takes 11 (2d6+4)
Sweeping Whip bludgeoning damage and is knocked prone.
Type: Legendary Action (Costs 2 Actions).
Talent Cost: 2 (Counts as 2 Talents). Pounce
Prerequisite: Legendary Actions.
Type: Trait.
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