Page 24 - Dragonix - DM Options Monster Talents v1.01
P. 24

Meteor Strike (Recharge 6)                             The balor attempts to knock multiple targets prone
        Type: Action.                                          with one swing of its whip in a wide arc.   Each
                                                               creature in a 30 by 30 ft. space originating from the
        Talent Cost: 2 (Counts as 2 Talents).
                                                               balor must make a DC 20 Strength saving throw,
        The balor flies at least 40 feet and dives into a
                                                               taking 15 (2d6 + 8) slashing damage plus 10 (3d6)
        target space on the ground, creating a massive
                                                               fire damage and is knocked prone on a failed save,
        explosion of fire, rock, and brimstone.  This sprays
                                                               or half as much damage and isn't knocked prone on
        rock and fire into the air and causes the ground to
                                                               a successful one.
        break and form a crater.  Each creature standing
        within that 40-foot radius area centered on the
        balor must make a DC 20 Strength saving throw.         Wall of Fire (Recharge 6)
        A creature takes 35 (10d6) fire damage and 35
                                                               Type: Action.
        (10d6) bludgeoning damage and is knocked prone
        on a failed save, or half as much damage and is not    The balor magically forms an opaque wall of fire on
        knocked prone on a successful one.   Additionally,     a solid surface it can see within 60 feet of it . The
        the ground in that area becomes difficult terrain      wall is 1 foot thick and up to 30 feet long and 10
        until cleared and is engulfed in flames for one        feet high, or it's a hemispherical dome up to 20 feet
        minute. A creature that starts its turn in the area    in diameter. When the wall appears, each creature
        while it is still in flames takes 10 (3d6) fire damage.  in its space is pushed out of it by the shortest
        Each 5-foot-square portion of the area requires at     route. The creature chooses which side of the wall
        least 30 minutes to clear by hand.                     to end up on, unless the creature is incapacitated.
                                                               The creature then makes a DC 20 Dexterity saving
                                                               throw, taking 39 (9d8) fire damage on a failed save,
        Reactive Teleport (2/day)                              or half as much damage on a successful one.
                                                                 The wall deals 39 (9d8) fire damage to each
        Type: Reaction.
                                                               creature that ends its turn within 10 feet of it or
        When a creature the balor can see targets the balor
                                                               inside the wall. A creature takes the same damage
        with an attack, the balor can use its reaction to
                                                               when it enters the wall for the first time on a turn
        perform its teleport feature.
                                                               and ends its turn there.


        Summon Demon (1/day)
        Type: Action.
                                                               Barlgura
        Talent Cost: 2 (Counts as 2 Talents).
                                                               The barlgura (CR 5) can have 2 talents.
        A balor summons 1d4+1 vrocks, 1d3+1 hezrous,
        1d3 glabrezus, 1d2 nalfeshnees, one marilith, or
        one goristro.  A summoned demon appears in an
                                                               Body Slam
        unoccupied space within 60 feet of the balor, acts
        as an ally of the balor, has no talents, and and can't   Type: Action.
        summon other demons. It remains for one minute,        When a Large or smaller creature is hit by both
        until it or the balor dies, or until the balor dismiss-  the barlgura's fists in the same turn, it must make
        es it as an action.                                    a DC 15 Strength saving throw.   On a failed save,
                                                               the barlgura  lifts the target overhead and slams
                                                               it on the ground.  The target takes 11 (2d6+4)
        Sweeping Whip                                          bludgeoning damage and is knocked prone.

        Type: Legendary Action (Costs 2 Actions).
        Talent Cost: 2 (Counts as 2 Talents).                  Pounce
        Prerequisite: Legendary Actions.
                                                               Type: Trait.


                                                                                                                  23
   19   20   21   22   23   24   25   26   27   28   29