Page 67 - Dragonix - DM Options Monster Talents v1.01
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Trembling Slam (Recharge 5-6) Talent Cost: 2 (Counts as 2 Talents).
Type: Action.
The whirlwind the djinn creates can generate
The dao strikes the ground with its maul, triggering and hurl bolts of lightning. At the start of each
an earth tremor. All other creatures on the ground of the djinn's turns, the djinn targets a creature
within 20 feet of the dao must succeed on a DC 18 within 30 feet of the whirlwind. The target must
Strength saving throw or be knocked prone. make a DC 17 Dexterity saving throw. On a failed
When the dao uses its Multiattack and Trembling save, it takes 3d10 lightning damage, or half as
Slam is available, the dao can use its Trembling much on a successful one. In addition, a creature
Slam in place of one maul attack. restrained by the whirlwind or is within 5 feet of
the whirlwind takes 5 (1d10) lightning damage at
the start of each of the djinni's turns.
Djinn Zephyr
Type: Reaction.
The djinni (CR 11) can have 4 talents.
When a creature the djinn can see targets the
djinn with an attack, the air elemental can use its
Shredding Whirlwind reaction to perform a Disengage action and move
up to half its speed.
Type: Trait.
A creature restrained by the whirlwind takes 10
(3d6) slashing damage at the start of each of the
djinn's turns.
Swift Spellcaster (3/day)
Type: Trait.
Talent Cost: 3 (Counts as 3 Talents).
The djinni can take a bonus action to cast a spell
that has a casting time of 1 action.
Whirlwind Dervish (Recharge 6)
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
The djinii moves up to its speed and targets each
creature within 5 feet of it during its movement.
Each target must succeed on a DC 17 Dexterity
saving throw or take 23 (3d12 + 4) slashing
damage plus 7 (2d6) lightning damage. The
djinni's movement during this action will not
trigger opportunity attacks.
Whirlwind Storm
Type: Trait.
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