Page 68 - Dragonix - DM Options Monster Talents v1.01
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Efreeti                                                Talent Cost: 2 (Counts as 2 Talents).


        The efreeti (CR 11) can have 4 talents.                If the efreeti hits a creature with its hurl flame attack,
                                                               each creature within 10 feet of the target (not including
                                                               the target) must make a DC 15 Dexterity saving throw
        Aura of Fire                                           or take 17 (5d6) fire damage on a failed save, or half as
        Type: Trait.                                           much damage on a successful one.
                                                                 If the efreeti misses with a hurl flame attack, select
        A creature that starts its turn within 10 feet of the
                                                               a random space within 5 feet of the original target
        efreeti takes 11 (2d10) fire damage.
                                                               and treat this as the new target and origin point of
                                                               the explosion.  The efreeti can also choose to aim at a
        Blast Wave (Recharge 5-6)                              specific space instead of a creature.

        Type: Action.

        Talent Cost: 2 (Counts as 2 Talents).                  Fiery Demise
        The efreeti sends a searing wave of flames around      Type: Trait.
        it.  Each creature within 20 feet of the efreeti must
                                                               If the efreeti dies, it explodes in a large burst of fire
        succeed on a DC 15 Dexterity saving throw,  taking
                                                               and magma. Each creature within 20 feet of it must
        35 (10d6) fire damage and catches fire on a failed
                                                               make a DC 19 Dexterity saving throw, taking 36
        save, or half as much damage and hasn't caught fire
                                                               (8d8) fire damage on a failed save, or half as much
        on a successful one.
                                                               damage on a successful one. Flammable objects
                                                               that aren't being worn or carried in that area are
                                                               ignited.
        Exploding Flames

        Type: Trait.














































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