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Swift Spellcaster (3/day)                              When the marid uses its Multiattack, it can make
        Type: Trait.                                           three trident attacks or one trident attack and one
                                                               water jet.
        Talent Cost: 3 (Counts as 3 Talents).
        The efreeti can take a bonus action to cast a spell
        that has a casting time of 1 action.                   Water Shield (2/day)

                                                               Type: Reaction.
                                                               When a creature the marid can see targets the
                                                               marid with an attack and the marid is within 5 feet
        Marid                                                  of water, the marid can use its reaction to instantly

                                                               animate the water to rise and form a temporary
        The marid (CR 11) can have 4 talents.
                                                               wall, adding 3 to marid's AC and Dexterity saving
                                                               throws until the end of the turn.  To do so, the
        Poisonous Trident                                      marid must see the attacker.

        Type: Trait.                                           ___________________________________________________________
        A creature hit by the marid's trident attack must
        make a DC 16 Constitution saving throw or be
        poisoned for 1 minute. While poisoned in this way,
        the target is paralyzed. A target can repeat the       Ghost
        saving throw at the end of each of its turns, ending
        the effect on itself on a success.                     The ghost (CR 4) can have 2 talents.


        Surging Waves (Recharge 5-6)                           Aura of Decay

        Type: Action.                                          Type: Trait.
                                                               A creature that starts its turn within 5 feet of the
        Talent Cost: 2 (Counts as 2 Talents).
                                                               ghost takes 5 (1d10) necrotic damage
        The marid unleashes a violent rush of water that
        pushes and knocks enemies down.  Each creature
        within 15 feet of the marid must succeed on a          Chill Touch
        DC 16 Strength saving throw, taking 27 (6d8)
                                                               Type: Trait.
        bludgeoning damage and if the target is Large or
        smaller, is pushed 10 feet and knocked prone on        The ghost's melee weapon attacks deal an extra 7
        a failed save, or half as much damage and isn't        (2d6) cold damage.
        pushed and knocked prone on a successful one.

                                                               Dessicating Touch
        Swift Spellcaster (3/day)                              Type: Trait.
        Type: Trait.
                                                               If the ghost's withering touch attack roll against a
        Talent Cost: 3 (Counts as 3 Talents).                  target succeeds by 5 or more, the target must make
                                                               a DC 13 Constitution saving throw or age 1d4 x
        The marid can take a bonus action to cast a spell
                                                               10 years.  The aging effect can be reversed with a
        that has a casting time of 1 action.
                                                               greater restoration spell, but only within 24 hours
                                                               of it occurring.
        Improved Multiattack

        Type: Trait.                                           Fade into the Ether (3/day)
        Talent Cost: 2 (Counts as 2 Talents).                  Type: Reaction.

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