Page 71 - Dragonix - DM Options Monster Talents v1.01
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Cleaving Swing (Recharge 5-6)
If the ghoul has already moved up to its speed and
an enemy creature the ghoul can see is within 10 Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
feet of the ghoul, it can take a bonus action to move
5 feet. If the ghoul ends within 5 feet of the target
Each creature within range of the giant's melee
as a result of this action, it gains advantage on its
weapon attack must make a Dexterity saving throw.
next attack made against the target this turn.
The DC is equal to 8 plus the giant's Strength
modifier plus its proficiency bonus (see MM page
Prowler 8). On a failed save, the target takes damage equal
to the giant's melee weapon damage, or half as
Type: Trait.
much damage on a successful one.
The ghoul has advantage on Dexterity (Stealth) and
Wisdom (Survival) checks made when tracking a
creature. Crushing Stomp
Type: Trait.
Prerequisite Stomp
A creature hit by the giant's Stomp attack is
Giant grappled (escape DC is equal to the Strength saving
throw DC). Until this grapple ends, the target is
restrained and the giant can automatically hit the
target with its Stomp but can't use its Stomp against
other targets.
Fling
Type: Action.
One object held or creature that is smaller than the
giant and is grappled by the giant is thrown up to
60 feet towards a target space and knocked prone.
If a thrown target strikes a solid surface, the target
takes 3 (1d6) bludgeoning damage for every 10 feet
it was thrown plus the giant's strength modifier.
Boulder If the target is thrown at another creature, that
creature must succeed on a Dexterity saving throw.
Type: Trait.
The DC is equal to 8 plus the giant's Strength
Prerequisite Rock action. modifier plus its proficiency bonus (see MM page
8). On a failed save, the target takes the same
The missile from the giant's rock attack shatters
damage and be knocked prone.
into many pieces when it lands, possibly hitting
When the giant uses its Multiattack, the giant can
those near the target. Any creature within 5 feet of
use Fling in place of one melee weapon attack.
the target of the giant's rock attack must succeed
on a Dexterity saving throw, even if the giant misses
its target. The DC is equal to 8 plus the giant's Power Attack
Strength modifier plus its proficiency bonus (see
Type: Trait.
MM page 8). On a failed save, the target takes half
as much damage of the rock attack hit. Prerequisite Must be using a heavy weapon.
Before the giant makes a melee weapon attack, it
can choose to take a -5 penalty to the attack roll. If
the attack hits, it adds +10 to the attack's damage.
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