Page 71 - Dragonix - DM Options Monster Talents v1.01
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Cleaving Swing (Recharge 5-6)
        If the ghoul has already moved up to its speed and
        an enemy creature the ghoul can see is within 10       Type: Action.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        feet of the ghoul, it can take a bonus action to move
        5 feet.  If the ghoul ends within 5 feet of the target
                                                               Each creature within range of the giant's melee
        as a result of this action, it gains advantage on its
                                                               weapon attack must make a Dexterity saving throw.
        next attack made against the target this turn.
                                                               The DC is equal to 8 plus the giant's Strength
                                                               modifier plus its proficiency bonus (see MM page
        Prowler                                                8).   On a failed save, the target takes damage equal
                                                               to the giant's melee weapon damage, or half as
        Type: Trait.
                                                               much damage on a successful one.
        The ghoul has advantage on Dexterity (Stealth) and
        Wisdom (Survival) checks made when tracking a
        creature.                                              Crushing Stomp
                                                               Type: Trait.
                                                               Prerequisite Stomp

                                                               A creature hit by the giant's Stomp attack is
        Giant                                                  grappled (escape DC is equal to the Strength saving
                                                               throw DC).  Until this grapple ends, the target is
                                                               restrained and the giant can automatically hit the
                                                               target with its Stomp but can't use its Stomp against
                                                               other targets.



                                                               Fling
                                                               Type: Action.

                                                               One object held or creature that is smaller than the
                                                               giant and is grappled by the giant is thrown up to
                                                               60 feet towards a target space and knocked prone.
                                                               If a thrown target strikes a solid surface, the target
                                                               takes 3 (1d6) bludgeoning damage for every 10 feet
                                                               it was thrown plus the giant's strength modifier.
        Boulder                                                If the target is thrown at another creature, that
                                                               creature must succeed on a Dexterity saving throw.
        Type: Trait.
                                                               The DC is equal to 8 plus the giant's Strength
        Prerequisite Rock action.                              modifier plus its proficiency bonus (see MM page
                                                               8).  On a failed save, the target takes the same
        The missile from the giant's rock attack shatters
                                                               damage and be knocked prone.
        into many pieces when it lands, possibly hitting
                                                                  When the giant uses its Multiattack, the giant can
        those near the target.  Any creature within 5 feet of
                                                               use Fling in place of one melee weapon attack.
        the target of the giant's rock attack must succeed
        on a Dexterity saving throw, even if the giant misses
        its target.  The DC is equal to 8 plus the giant's     Power Attack
        Strength modifier plus its proficiency bonus (see
                                                               Type: Trait.
        MM page 8).   On a failed save, the target takes half
        as much damage of the rock attack hit.                 Prerequisite Must be using a heavy weapon.

                                                               Before the giant makes a melee weapon attack, it
                                                               can choose to take a -5 penalty to the attack roll. If
                                                               the attack hits, it adds +10 to the attack's damage.
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