Page 79 - Dragonix - DM Options Monster Talents v1.01
P. 79

Golem                                                  smaller target succeeds by 5 or more, the creature
                                                               must make a Constitution saving throw.  The DC is
                                                               equal to 8 plus the golem's Strength modifier plus
                                                               its proficiency bonus (see MM page 8).   On a failed
                                                               save, the target is knocked prone and its speed
                                                               reduced to 0 until the end of the golem's next turn.



                                                               Distant Poisonous Breath
                                                               Type: Trait.
                                                               Prerequisite: Iron Golem

                                                               The iron golem exhales poisonous gas in a 30-foot
                                                               cone.
        Bash

        Type: Trait.                                           Distant Slow

        Prerequisite Clay Golem, Iron Golem, or Stone          Type: Trait.
        Golem
                                                               Prerequisite: Stone Golem
        If the golem's slam attack roll against a target
                                                               The stone golem can target one or more creatures
        succeeds by 5 or more, the target must make a
                                                               it can see within 20 feet of it.
        Constitution saving throw.  The DC is equal to
        8 plus the golem's Strength modifier plus its
        proficiency bonus (see MM page 8).   On a failed
                                                               Fling
        save, the target is stunned until the end of the
                                                               Type: Action.
        golem's next turn.
                                                               Prerequisite Clay Golem, Iron Golem, Stone Golem

        Battery                                                One object held or creature that is smaller than the
                                                               golem and is grappled by the golem is thrown up to
        Type: Trait.
                                                               60 feet towards a target space and knocked prone.
        Prerequisite Flesh Golem                               If a thrown target strikes a solid surface, the target
                                                               takes 3 (1d6) bludgeoning damage for every 10 feet
        Whenever the flesh golem is subjected to lightning
                                                               it was thrown plus the golem's strength modifier.
        damage, its slam attacks deal an extra 4 (1d8)
                                                               If the target is thrown at another creature, that
        lightning damage until the end of its next turn.
                                                               creature must succeed on a Dexterity saving throw.
                                                               The DC is equal to 8 plus the golem's Strength
        Bibulous                                               modifier plus its proficiency bonus (see MM page
                                                               8).  On a failed save, the target takes the same
        Type: Trait.
                                                               damage and be knocked prone.
        Prerequisite Clay Golem                                   When the golem uses its Multiattack, the golem
                                                               can use Fling in place of one slam attack.
        Whenever the clay golem is subjected to acid
        damage, its slam attacks deal an extra 5 (1d10) acid
        damage until the end of its next turn.
                                                               Heated
                                                               Type: Trait.
        Crippling Slam                                         Prerequisite Iron Golem

        Type: Trait.
                                                               When the iron golem is subjected to fire damage, its
        If the golem's slam attack roll against a Large or     slam attacks deal an extra 7 (2d6) fire damage until

        78
   74   75   76   77   78   79   80   81   82   83   84