Page 84 - Dragonix - DM Options Monster Talents v1.01
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Deceitful A creature hit by a night hag's claws attack
Type: Trait. must make a DC 14 Wisdom saving throw or
fall unconscious. A sleeping creature remains
The green hag has advantage on Charisma checks
unconscious for 1 minute, or until the sleeper takes
when trying to pass herself as a different person.
damage, or someone uses an action to shake or slap
In addition, creatures' Wisdom (Insight) checks
the sleeper awake.
and Intelligence (Investigation) checks nade
against the green hag have disadvantage.
Swift Etherealness (3/day)
Sylvan Stalker Type: Trait.
Type: Trait. The night hag can take a bonus action to enter the
Ethereal Plane from the Material Plane, or vice
The green hag has advantage on Wisdom
versa. To do so, the hag must have a heartstone in
(Perception), Wisdom (Survival) checks, and
her possession.
Dexterity (Stealth) checks while in natural bog,
forest, or swamp.
Wave of Slumber (Recharge 5-6)
WeakeningTouch Type: Action.
Type: Trait. Talent Cost: 2 (Counts as 2 Talents).
Talent Cost: 2 (Counts as 2 Talents). The night hag conjures a cloud of sleep-inducing
mist around it. Each creature within 20 feet of
A creature hit by a green hag's claws attack must
it must make a DC 14 Wisdom saving throw or
make a DC 12 Constitution saving throw or have
fall unconscious. A sleeping creature remains
its Strength score reduced by 1d4. The target dies
unconscious for 1 minute, or until the sleeper takes
if this reduces its Strength to 0. Otherwise, the
damage, or someone uses an action to shake or slap
reduction lasts until the target finishes a short or
the sleeper awake.
long rest.
Night Hag Sea Hag
The night hag (CR 5) can have 2 talents. The sea hag (CR 2) can have 1 talent.
Innate Spellcaster Innate Spellcaster
Type: Trait. Type: Trait.
The night hag's spellcasting ability is Charisma (DC The sea hag's spellcasting ability is Charisma (DC
13). The hag can innately cast the following spells, 11). The hag can innately cast the following spells,
requiring no material components: requiring no material components:
3/day (each): detect evil and good, detect magic, At will (each): dancing lights, minor illusion, misty
magic missile (3 missiles) step
Sleep Touch Maddening Cackle (Recharge 5-6)
Type: Trait. Type: Action.
Talent Cost: 2 (Counts as 2 Talents). The sea hag emits a loud, hellish cackle. Each living
creature that isn't a hag within 30 feet of it must
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