Page 83 - Dragonix - DM Options Monster Talents v1.01
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Brute
        straight toward a target and then hits it with a
        melee weapon attack, the attack deals an extra 9       Type: Trait.
        (2d8) damage to the target.
                                                               A melee weapon deals one extra die of its damage
                                                               when the grimlock hits with it.
        Flyby

        Type: Trait.                                           Blind Fervor
        The griffon doesn't provoke an opportunity attack      Type: Trait.
        when it flies out of an enemy's reach.
                                                               A grimlock has advantage to saving throws against
                                                               lllusions and paralysis, as well as being charmed
        Pounce                                                 and frightened.

        Type: Trait.
        If the griffon moves at least 30 feet straight toward  Blood Fever
        a creature and then hits it with its claws on the      Type: Trait.
        same turn, that target must succeed on a DC 14
                                                               If a grimlock is within 30 feet of a creature it
        Strength saving throw or be knocked prone.  If the
                                                               can smell that doesn't have all its hit points, it
        target is knocked prone, the griffon can make one
                                                               enters into a feverish state.  While in this state, it
        beak attack against it as a bonus action.
                                                               gains advantage on attack rolls made against that
                                                               creature, but has disadvantage on attack rolls made
                                                               against creatures with full hit points.

        Grimlock                                               Gang Up


        The grimlock (CR 1/4) can have 1 talent.
                                                               Type: Trait.
                                                               The grimlock has advantage on an attack roll
                                                               against a creature if at least two of the grimlock's
                                                               allies are within 5 feet of the target and the allies
                                                               aren't incapacitated.





                                                               Hag




                                                               Green Hag


                                                               The green hag (CR 3) can have 2 talents.



                                                               Innate Spellcaster
                                                               Type: Trait.

                                                               The green hag's spellcasting ability is Charisma (DC
                                                               12). The hag can innately cast the following spells,
                                                               requiring no material components:
                                                               3/day (each): misty step, tongues



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