Page 100 - Monster Manual Expanded III Dragonix
P. 100
Eladrin, Young
The most commonly encountered of its type, these adolescent
eladrins are flighty, inquisitive, and unpredictable. They can be
friendly and whimsical one moment and then malicious and
mischievous the next.
Because of their nature, young eladrins are
more predisposed to entering the Material
Plane to seek adventure and make their
presence known.
Autumn Eladrin, Young Magic Resistance. The eladrin has advantage on saving throws
against spells and other magical effects.
Medium fey (elf), chaotic neutral
Actions
Armor Class 16 (natural armor)
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit Points 52 (8d8 + 16) Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if
Speed 30 ft.
used with two hands, plus 9 (2d8) psychic damage.
STR DEX CON INT WIS CHA Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one
12 (+1) 16 (+3) 14 (+2) 13 (+1) 16 (+3) 17 (+3) target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) psychic damage.
Innate Spellcasting. The eladrin’s innate spellcasting ability is
Skills Insight +5, Medicine +5 Charisma (spell save DC 13). It can innately cast the following spells,
Damage Resistances bludgeoning, piercing, and slashing from requiring no material components:
nonmagical attacks
At will: calm emotions, sleep
Senses darkvision 60 ft., passive Perception 13 1/day each: cure wounds (as a 3rd-level spell), lesser restoration
Languages Common, Elvish, Sylvan
Challenge 4 (1,100 XP) Proficiency Bonus +2 Bonus Actions
Fey Step (Recharge 4–6). The eladrin teleports up to 30 feet to an
Enchanting Presence. Any non-eladrin creature that starts its turn unoccupied space it can see.
within 30 feet of the eladrin must make a DC 13 Wisdom saving Reactions
throw. On a failed save, the creature becomes charmed by the
eladrin for 1 minute. On a successful save, the creature becomes Foster Peace. If a creature charmed by the eladrin hits with an attack
immune to any eladrin’s Enchanting Presence for 24 hours. roll while within 60 feet of the eladrin, the eladrin magically causes
Whenever the eladrin deals damage to the charmed creature, the the attack to miss, provided the eladrin can see the attacker.
creature can repeat the saving throw, ending the effect on itself on a
success.
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Bestiary

