Page 96 - Monster Manual Expanded III Dragonix
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Duwendes
Duwendes (Dwen-deh) and bodies. Dark duwendes live only to indulge themselves,
delighting in wreaking havoc and spreading misery. They often
Duwendes are tiny fey beings that are distantly related to gnomes.
burglarize people's homes and kidnap children to keep them as
They stand no more than 6 inches tall and have bulbous noses,
rat-like ears, and furry, leathery skin. Duwendes are carefree, their slaves. Dark duwendes often serve powerful evil fey, such as
hags, malignos, and agents of the Unseelie Court, as spies.
inquisitive, self-indulgent, skittish, and whimsical creatures who
live in the undergrowth of forests, fields, hills, and jungles. They Gray Duwende
can cast spells and converse with animals and plants. They are
fond of mundane items, keepsakes, and tools humanoids use A gray duwende, also called "nuno sa punso," which means old
and go out of their way to collect them, sometimes sneaking man of the mound, is the wisest of all duwendes and can live twice
into people's homes. They usually keep themselves hidden and as long than its kin. It has a light to a grayish-brown fur coat and
invisible, but their reckless behaviors often place them at risk. tufts of grayish-white hair growing from its head and wears clothes
There are three types of duwendes - dark, gray, and green. While and hats made from straw and scraps of cloth. A gray duwende is
each behaves differently, they generally tolerate each other's a solitary, stubborn, and ill-tempered creature who cares nothing
presence. more than to be left alone in peace, usually spending its time
Earth Attuned. Although they aren't earth fey, duwendes appear planting crops on its fields or sitting on its mound contemplating.
to have a connection to the Elemental Plane of Earth and are Anyone who trespasses into its lands, steals from its property, or
cordial with creatures native or have strong ties to it, such as even accidentally steps on it will suffer from the gray duwende's
earth elementals, galeb duhr, and korreds. Duwendes build their wrath unless they pay it a generous amount of treasure - which
homes underground, forming large mounds rising from the earth. can be in the form of shiny, worthless baubles or sugary treats. If
Unfortunately, their homes resemble large termite hills, and many one shows respect and enough "treasure," they might be able to
passersby have foolishly tried to destroy them, earning the ire convince the gray duwende to share what it knows about the local
of the duwende who resides in it. The offending creatures find history and geography.
themselves blinded, cursed, or unable to stop themselves from
having endless fits of laughter. Green Duwende
Luck Giver. Duwendes are magical beings of chaos and have a A green duwende appears covered in a coat of verdant fur, with
natural ability to affect another person's luck. However, it depends tufts of greenish-white hair and tiny antlers growing from its
on the duwende's nature and whim and its relationship to the head. It is a kind, friendly, and playful creature and often acts as
person, on what kind of luck - good or bad, it will bestow to it. shepherds to animals, treating their wounds and curing them of
Dark Duwende poison. The green duwende will only reveal itself to creatures it
believes are good-natured, especially children which it adores,
Dark duwendes are foul, misbegotten, and mischievous fey with although it will not hesitate to aid anyone it meets that is wounded
fetid leathery hides resembling that of a rat's, with tufts of white or sick. A green duwende helps like-minded druids and reveres
hair and strange, fungus-like growths protruding from their heads diwatas, serving them as scouts and emissaries.
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Bestiary

