Page 97 - Monster Manual Expanded III Dragonix
P. 97
Dark Duwende
Tiny fey (duwende), chaotic evil
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STR DEX CON INT WIS CHA
2 (-4) 16 (+3) 10 (+0) 8 (-1) 14 (+2) 15 (+2)
Skills Deception +4, Sleight of Hand +5, Stealth +7
Senses darkvision 60 ft., passive Perception 12
Languages Sylvan, Terran
Challenge 1/2 (100 XP) Proficiency Bonus +2
Magic Resistance. The duwende has advantage on saving throws
against spells and other magical effects.
Speak with Beasts and Plants. The duwende can communicate
with beasts and plants as if they and the anito shared a language.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 4 (1 + 3) piercing damage.
Superior Invisibility. The duwende magically turns invisible until its
concentration ends (as if concentrating on a spell). Any equipment
the duwende wears or carries is invisible with it.
Innate Spellcasting. The duwende’s innate spellcasting ability is
Charisma (spell save DC 12). It can innately cast the following
spells, requiring no material components:
At will: infestation, mage hand, minor illusion, mind sliver (1d6)
3/day each: cause fear, hex, sleep
1/day each: bestow curse, crown of madness
Reactions
Bestow Misfortune (3/Day). When a creature the duwende can see
within 30 feet of it makes an attack roll, an ability check, or a saving
throw, the duwende rolls a d10 and deducts it from the result. The
duwende can make this choice after the roll is made but before the
outcome is determined.
Gray Duwende Actions
Tiny fey (duwende), chaotic neutral Sling. Ranged Weapon Attack: +5 to hit, range 15/60 ft., one target.
Hit: 4 (1 + 3) bludgeoning damage.
Armor Class 13
Superior Invisibility. The duwende magically turns invisible until its
Hit Points 10 (4d4)
concentration ends (as if concentrating on a spell). Any equipment
Speed 30 ft.
the duwende wears or carries is invisible with it.
STR DEX CON INT WIS CHA Innate Spellcasting. The duwende’s innate spellcasting ability is
2 (-4) 16 (+3) 10 (+0) 9 (-1) 16 (+3) 16 (+3) Charisma (spell save DC 13). It can innately cast the following spells,
requiring no material components:
Skills Deception +5, Perception +5, Stealth +7 At will: mage hand, minor illusion, vicious mockery (1d4)
Senses darkvision 60 ft., passive Perception 15 3/day each: charm person, healing word, Tasha's hideous laughter
1/day each: bestow curse, blindness/deafness
Languages Sylvan, Terran
Reactions
Challenge 1/2 (100XP) Proficiency Bonus +2
Alter Luck (3/Day). When a creature the duwende can see within 30
Magic Resistance. The duwende has advantage on saving throws
feet of it makes an attack roll, an ability check, or a saving throw, the
against spells and other magical effects.
duwende rolls a d10 and can choose to add it to or deduct it from the
Speak with Beasts and Plants. The duwende can communicate result. The duwende can make this choice after the roll is made but
with beasts and plants as if they and the anito shared a language. before the outcome is determined.
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Bestiary

