Page 97 - Monster Manual Expanded III Dragonix
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Dark Duwende

                                                                 Tiny fey (duwende), chaotic evil

                                                                 Armor Class 13
                                                                 Hit Points 7 (3d4)
                                                                 Speed 30 ft.

                                                                     STR           DEX           CON           INT           WIS           CHA
                                                                          2 (-4)        16 (+3)      10 (+0)        8 (-1)       14 (+2)      15 (+2)

                                                                 Skills Deception +4, Sleight of Hand +5, Stealth +7
                                                                 Senses darkvision 60 ft., passive Perception 12
                                                                 Languages Sylvan, Terran
                                                                 Challenge 1/2 (100 XP)       Proficiency Bonus +2

                                                                 Magic Resistance. The duwende has advantage on saving throws
                                                                 against spells and other magical effects.
                                                                 Speak with Beasts and Plants. The duwende can communicate
                                                                 with beasts and plants as if they and the anito shared a language.
                                                                 Actions

                                                                 Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
                                                                 range 20/60 ft., one target. Hit: 4 (1 + 3) piercing damage.
                                                                 Superior Invisibility. The duwende magically turns invisible until its
                                                                 concentration ends (as if concentrating on a spell). Any equipment
                                                                 the duwende wears or carries is invisible with it.
                                                                 Innate Spellcasting. The duwende’s innate spellcasting ability is
                                                                 Charisma (spell save DC 12). It can innately cast the following
                                                                 spells, requiring no material components:
                                                                 At will: infestation, mage hand, minor illusion, mind sliver (1d6)
                                                                 3/day each: cause fear, hex, sleep
                                                                 1/day each: bestow curse, crown of madness
                                                                 Reactions
                                                                 Bestow Misfortune (3/Day). When a creature the duwende can see
                                                                 within 30 feet of it makes an attack roll, an ability check, or a saving
                                                                 throw, the duwende rolls a d10 and deducts it from the result.  The
                                                                 duwende can make this choice after the roll is made but before the
                                                                 outcome is determined.






         Gray Duwende                                          Actions

         Tiny fey (duwende), chaotic neutral                   Sling. Ranged Weapon Attack: +5 to hit, range 15/60 ft., one target.
                                                               Hit: 4 (1 + 3) bludgeoning damage.
         Armor Class 13
                                                               Superior Invisibility. The duwende magically turns invisible until its
         Hit Points 10 (4d4)
                                                               concentration ends (as if concentrating on a spell). Any equipment
         Speed 30 ft.
                                                               the duwende wears or carries is invisible with it.
             STR           DEX           CON           INT           WIS           CHA   Innate Spellcasting. The duwende’s innate spellcasting ability is
                  2 (-4)        16 (+3)       10 (+0)       9 (-1)       16 (+3)      16 (+3)  Charisma (spell save DC 13). It can innately cast the following spells,
                                                               requiring no material components:
         Skills Deception +5, Perception +5, Stealth +7        At will: mage hand, minor illusion, vicious mockery (1d4)
         Senses darkvision 60 ft., passive Perception 15       3/day each: charm person, healing word, Tasha's hideous laughter
                                                               1/day each: bestow curse, blindness/deafness
         Languages Sylvan, Terran
                                                               Reactions
         Challenge 1/2 (100XP)        Proficiency Bonus +2

                                                               Alter Luck (3/Day). When a creature the duwende can see within 30
         Magic Resistance. The duwende has advantage on saving throws
                                                               feet of it makes an attack roll, an ability check, or a saving throw, the
         against spells and other magical effects.
                                                               duwende rolls a d10 and can choose to add it to or deduct it from the
         Speak with Beasts and Plants. The duwende can communicate   result.  The duwende can make this choice after the roll is made but
         with beasts and plants as if they and the anito shared a language.  before the outcome is determined.
        96
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