Page 98 - Monster Manual Expanded III Dragonix
P. 98
Green Duwende Actions
Tiny fey (duwende), chaotic good Sling. Ranged Weapon Attack: +5 to hit, range 15/60 ft., one target.
Hit: 4 (1 + 3) bludgeoning damage.
Armor Class 13
Superior Invisibility. The duwende magically turns invisible until its
Hit Points 5 (2d4)
concentration ends (as if concentrating on a spell). Any equipment
Speed 30 ft.
the duwende wears or carries is invisible with it.
STR DEX CON INT WIS CHA Innate Spellcasting. The duwende’s innate spellcasting ability is
2 (-4) 16 (+3) 10 (+0) 8 (-1) 14 (+2) 15 (+2) Charisma (spell save DC 12). It can innately cast the following spells,
requiring no material components:
Skills Perception +4, Stealth +7, Survival +4 At will: druidcraft, guidance, magic stone (1d6 +2), mending
Senses darkvision 60 ft., passive Perception 14 3/day each: entangle, goodberry, healing word
1/day each: lesser restoration, protection from poison
Languages Sylvan, Terran
Reactions
Challenge 1/4 (50 XP) Proficiency Bonus +2
Bestow Luck (3/Day). When a creature the duwende can see within
Magic Resistance. The duwende has advantage on saving throws
30 feet of it makes an attack roll, an ability check, or a saving throw,
against spells and other magical effects.
the duwende rolls a d10 and adds it to the result. The duwende can
Speak with Beasts and Plants. The duwende can communicate make this choice after the roll is made but before the outcome is
with beasts and plants as if they and the anito shared a language. determined.
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Bestiary

