Page 98 - Monster Manual Expanded III Dragonix
P. 98

Green Duwende                                         Actions

         Tiny fey (duwende), chaotic good                      Sling. Ranged Weapon Attack: +5 to hit, range 15/60 ft., one target.
                                                               Hit: 4 (1 + 3) bludgeoning damage.
         Armor Class 13
                                                               Superior Invisibility. The duwende magically turns invisible until its
         Hit Points 5 (2d4)
                                                               concentration ends (as if concentrating on a spell). Any equipment
         Speed 30 ft.
                                                               the duwende wears or carries is invisible with it.
             STR           DEX           CON           INT           WIS           CHA   Innate Spellcasting. The duwende’s innate spellcasting ability is
                  2 (-4)        16 (+3)       10 (+0)       8 (-1)       14 (+2)      15 (+2)  Charisma (spell save DC 12). It can innately cast the following spells,
                                                               requiring no material components:
         Skills Perception +4, Stealth +7, Survival +4         At will: druidcraft, guidance, magic stone (1d6 +2), mending
         Senses darkvision 60 ft., passive Perception 14       3/day each: entangle, goodberry, healing word
                                                               1/day each: lesser restoration, protection from poison
         Languages Sylvan, Terran
                                                               Reactions
         Challenge 1/4 (50 XP)        Proficiency Bonus +2

                                                               Bestow Luck (3/Day). When a creature the duwende can see within
         Magic Resistance. The duwende has advantage on saving throws
                                                               30 feet of it makes an attack roll, an ability check, or a saving throw,
         against spells and other magical effects.
                                                               the duwende rolls a d10 and adds it to the result.  The duwende can
         Speak with Beasts and Plants. The duwende can communicate   make this choice after the roll is made but before the outcome is
         with beasts and plants as if they and the anito shared a language.  determined.


                                                                                                                   97
                                                                                                  Bestiary
   93   94   95   96   97   98   99   100   101   102   103