Page 117 - Monster Manual Expanded III Dragonix
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Giants
Cloud Giant Divine Trickster
The cloud giant divine trickster is a powerful cleric of Memnor,
the giant deity of control, deceit, and pride. It is a cunning cleric
that seeks to bring chaos and disorder to the Realms through
deception and manipulation. It enjoys orchestrating wars between
nations and factions and delights in bringing misery to everyone.
In combat, the cloud giant is very crafty and opportunistic and
often employs dirty tactics. Aside from its incredible strength
and potent divine magic, it can conjure an illusory image of itself
to mislead attackers. It also has the uncanny ability to copy and
recast most spells it has just observed from other spellcasters.
Cloud Giant Divine Trickster
Huge giant (cloud giant), chaotic neutral
Armor Class 14 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 40 ft.
STR DEX CON INT WIS CHA
26 (+8) 11 (+0) 20 (+5) 12 (+1) 20 (+5) 16 (+3)
Saving Throws Con +10, Wis +10, Cha +8
Skills Deception +8, Insight +10, Perception +10
Senses passive Perception 20
Languages Common, Giant
Challenge 14 (11,500 XP) Proficiency Bonus +5
Keen Smell. The giant has advantage on Wisdom (Perception)
checks that rely on smell.
Legendary Resistance (1/Day). If the giant fails a saving throw, it
can choose to succeed instead.
Actions
Multiattack. The giant makes two attacks with its Morningstar.
Morningstar. Melee Weapon Attack: +13 to hit, reach 10 ft., one giant can see within 30 feet of it. As a bonus action on its turn, it
target. Hit: 21 (3d8 + 8) piercing damage plus 4 (1d8) lightning can move the illusion up to 30 feet to a space it can see, but it must
damage. remain within 120 feet of it.
For the duration, the giant can cast spells as though it was in the
Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one
illusion’s space, but it must use its own senses. Additionally, when
target. Hit: 30 (4d10 + 8) bludgeoning damage.
both the giant and its illusion are within 5 feet of a creature that can
Innate Spellcasting. The giant’s innate spellcasting ability is see the illusion, the giant has advantage on attack rolls against that
Charisma (spell save DC 16, +8 to hit with spell attacks). It can creature, given how distracting the illusion is to the target.
innately cast the following spells, requiring no material components:
Legendary Actions
At will: detect magic, fog cloud, light
The giant can take 3 legendary actions, choosing from the options
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form below. Only one legendary action option can be used at a time and
only at the end of another creature's turn. The giant regains spent
Spellcasting. The giant is a 7th-level spellcaster. Its spellcasting
legendary actions at the start of its turn.
ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It
Move. The giant moves up to half its speed.
has the following cleric spells prepared:
Attack (Costs 2 Actions). The giant makes a melee or ranged
Cantrips (at will): mending, poison spray (2d12), sacred flame (2d8),
attack.
thaumaturgy
Cast a Spell (Costs 1-3 Actions). The giant expends a spell slot
1st level (4 slots): charm person, command, detect magic, disguise
to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so
self, guiding bolt, healing word, sanctuary
costs 1 legendary action per level of the spell.
2nd level (3 slots): blindness/deafness, locate object, mirror image,
pass without trace, suggestion, spiritual weapon Reactions
3rd level (3 slots): bestow curse, blink, dispel magic, feign death
Mirror Spell (3/Day). When a creature within 30 feet of the giant
4th level (1 slot): banishment, dimension door, polymorph casts a spell, and the giant can see and hear the creature, the giant
Cloak of Shadows (Recharges after a Short or Long Rest). The temporarily gains knowledge of the spell if it is at least 1st level and
giant creates a perfect illusion of itself that lasts for 1 minute, or not higher than 4th level and takes only 1 action to cast. The giant
until the giant loses its concentration (as if it was concentrating knows the spell this turn only and casts it immediately as an innate
on a spell). The illusion appears in an unoccupied space that the spellcasting ability.
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Bestiary

