Page 150 - Monster Manual Expanded III Dragonix
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Spiderstone Golem
        The spiderstone golem, sometimes called the obsidian golem,
        appears as a giant statue of a beautiful drow male or female with
        four arms. The golem's body is smooth and glass-like, with shallow
        cracks and fractures scarring its glossy black surface. Its eyes
        glow like red embers that seemingly pulse and ebb. On its back are
        four large one-handed weapons, each perfectly crafted and hewn
        from obsidian.
          Guardian and Hunter. When idle, the spiderstone golem stands
        with its upper pair of arms akimbo and its lower pair folded
        across its chest. When it enters combat, it will reach behind with
        all four arms and draw all of its weapons. The spiderstone golem
        is often encountered guarding entrances and main chambers of
        temples and shrines of Lolth or in the throne rooms of drow house
        matrons. On occasion, the spiderstone golem will be instructed to
        hunt down targets, such as escaping prisoners.
          Frenzied Construct. The body of a spiderstone golem is first
        constructed by highly skilled drow artificers and wizards. Once
        completed, it is sent to a high priestess who prepares it for a
        ritual that binds a spirit of a demon to the golem. This demon is a
        servant of Lolth sent from the Demonweb Pits to ensure absolute
        loyalty to the Queen of Spiders and her followers. However, the
        spiderstone golem is still unpredictable and dangerous to control.
        When badly damaged, there is a chance that its demonic spirit will
        suddenly enter into a demented rage, attacking anything near it
        until it is destroyed or completely repaired.
          Spider Warrior. In combat, spiderstone golems fight like
        seasoned warriors, able to attack and defend against multiple
        foes. Against mobile and distant targets, the spiderstone golem
        can breathe a cone of sticky, toxic gossamer threads. This web-like
        substance poisons whatever is ensnared by it.








          Spiderstone Golem                                     Magic Resistance. The golem has advantage on saving throws
                                                                against spells and other magical effects.
          Large construct, neutral evil
                                                                Magic Weapons. The golem's weapon attacks are magical.
          Armor Class 18 (natural armor)                        Spider Climb. The golem can climb difficult surfaces, including
          Hit Points 180 (19d10 + 76)                           upside down on ceilings, without needing to make an ability check.
          Speed 30 ft., climb 30 ft.
                                                                Web Sense. While in contact with a web, the golem knows the exact
                                                                location of any creature in contact with the same web.
              STR           DEX           CON           INT           WIS           CHA
                 21 (+5)      15 (+2)       19 (+4)        8 (-1)       14 (+2)        1 (-5)  Web Walker. The golem ignores movement restrictions caused by
                                                                webbing.
                                                                Actions
          Damage Immunities poison, psychic; bludgeoning, piercing, and
            slashing from nonmagical attacks that aren't adamantine
          Condition Immunities charmed, exhaustion, frightened, paralyzed,   Multiattack. The golem makes four scimitar attacks.
            petrified, poisoned                                 Scimitar. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
          Senses darkvision 120 ft., passive Perception 12
                                                                Hit: 12 (2d6 + 5) slashing damage.
          Languages understands the languages of its creator but can't speak
          Challenge 13 (10,000 XP)      Proficiency Bonus +5    Web Breath (Recharge 5-6). The golem exhales poisonous webbing
                                                                in a 15-foot cone. Each creature in the area must succeed on a DC
                                                                17 Dexterity saving throw or take 31 (7d8) poison damage and be
          Berserk. Whenever the golem starts its turn with 70 hit points or
                                                                restrained by webbing. A creature that starts its turn restrained
          fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns
                                                                takes 9 (2d8) poison damage.  As an action, the restrained creature
          while berserk, the golem attacks the nearest creature it can see. If
                                                                can make a DC 17 Strength check, escaping from the webbing on a
          no creature is near enough to move to and attack, the golem attacks
                                                                success. The effect ends if the webbing is destroyed. The webbing
          an object, with preference for an object smaller than itself. Once
          the golem goes berserk, it continues to do so until it is destroyed or   has AC 10, 10 hit points, vulnerability to fire damage and immunity to
                                                                bludgeoning, poison, and psychic damage.
          regains all its hit points.
          Immutable Form. The golem is immune to any spell or effect that
          would alter its form.
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