Page 152 - Monster Manual Expanded III Dragonix
P. 152
Guard Drakes
Elder Black Guard Drake Elder Blue Guard Drake
Large dragon, unaligned Large dragon, unaligned
Armor Class 15 (natural armor) Armor Class 16 (natural armor)
Hit Points 85 (9d10 + 36) Hit Points 104 (11d10 + 44)
Speed 40 ft., swim 30 ft. Speed 40 ft., burrow 20 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 5 (-3) 11 (+0) 8 (-1) 19 (+4) 10 (+0) 19 (+4) 6 (-2) 12 (+1) 9 (-1)
Skills Perception +2 Skills Perception +4
Damage Immunities acid Damage Immunities lightning
Senses darkvision 120 ft., passive Perception 12 Senses darkvision 120 ft., passive Perception 14
Languages understands Draconic but can't speak Languages understands Draconic but can't speak
Challenge 4 (1,100 XP) Proficiency Bonus +2 Challenge 5 (1,800 XP) Proficiency Bonus +3
Amphibious. The guard drake can breathe air and water. Actions
Actions Multiattack. The guard drake makes three attacks: one with its Bite,
Multiattack. The guard drake makes three attacks: one with its Bite, one with its Claws, and one with its Tail.
one with its Claws, and one with its Tail. Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 2 (1d4) lightning damage.
Hit: 13 (2d8 + 4) piercing damage plus 2 (1d4) acid damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Hit: 9 (2d4 + 4) slashing damage. Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Hit: 11 (2d6 + 4) bludgeoning damage.
Lightning Breath (Recharge 6). The guard drake exhales lightning
Acid Breath (Recharge 6). The guard drake exhales acid in a 30 -foot in a 30 -foot line that is 5 feet wide. Each creature in that line must
line that is 5 feet wide. Each creature in that line must make a DC make a DC 15 Dexterity saving throw, taking 33 (6d10) lightning
14 Dexterity saving throw, taking 27 (6d8) acid damage on a failed damage on a failed save, or half as much damage on a successful
save, or half as much damage on a successful one. one.
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Bestiary

