Page 149 - Monster Manual Expanded III Dragonix
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Mithral Golem
Among the mightiest of golems, the mithral golem
stands 18 feet tall and resembles a hulking
humanoid. It is forged from mithral, the rare
and precious metal produced from ores that
can only be found in the Underdark as well
as in specific mountain ranges of Faerûn.
While most golems tend to be lumbering
and ponderous, the mithral golem is
deceptively agile and graceful.
Dwarven-Crafted Sentinels. The
mithral golems were first crafted
long ago by dwarven artificers to
solve one of their main problems
- vulnerability to dragon attack. The
dwarves needed a powerful guardian
that can withstand and repel an assault of an
adult dragon. Thus, the wealthiest and most powerful
dwarven kingdoms always have a few mithral golems
serving as sentries. The plans for creating mithral
golems were a carefully guarded secret kept by the
dwarves. However, an enterprising master thief was
able to steal and make copies of it, selling them to
the highest bidders. Despite the availability of the
knowledge to craft them, mithral golems are very
rare as they are costly and difficult to build. A few
are rumored to still stand guard over ancient and
forgotten dwarven royal crypts and treasure
vaults.
Alacritous Defender. Adventurers that first
encounter a mithral golem are often surprised
by the construct's quickness, as the mithral
golem can perform an extra action each
turn. Those unfortunate enough to be
gripped by the golem are bludgeoned or
smashed against each other.
Mithral Golem Slam. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
Hit: 27 (4d8 + 9) bludgeoning damage and if the target is a Large or
Huge construct, unaligned
smaller creature, it is grappled (escape DC 23). Until this grapple
ends, the golem can automatically hit the target with its slam attack,
Armor Class 21 (natural armor) and the golem can't attack another target with one of its slam attacks.
Hit Points 283 (21d12 + 147)
Speed 30 ft. Bludgeon. The golem slams creatures grappled by it into each
other or a solid surface. Each creature must succeed on a DC 23
STR DEX CON INT WIS CHA Constitution saving throw or take 27 (4d8 + 9) bludgeoning damage
28 (+9) 13 (+1) 24 (+7) 3 (-4) 11 (+0) 1 (-5) and be stunned until the end of the golem's next turn. On a successful
save, the target takes half the bludgeoning damage and isn't stunned.
Damage Resistances cold, fire, lightning, necrotic, radiant Crushing Stride.The golem moves up to its speed in a straight line.
Damage Immunities poison, psychic; bludgeoning, piercing, During this move, it can enter Large or smaller creatures' spaces. A
and slashing from nonmagical attacks that aren't adamantine creature whose space the golem enters must succeed on a DC 23
Condition Immunities charmed, exhaustion, frightened, paralyzed, Dexterity saving throw. On a successful save, the creature is pushed 5
petrified, poisoned feet to the nearest space out of the golem's path. On a failed save, the
Senses darkvision 120 ft., passive Perception 10 creature falls prone and takes 27 (4d8 + 9) bludgeoning damage. If
Languages understands the languages of its creator but can't speak the golem remains in the prone creature's space, the creature is also
Challenge 19 (22,000 XP) Proficiency Bonus +6 restrained until it's no longer in the same space as the golem. While
restrained in this way, the creature, or another creature within 5 feet
Immutable Form. The golem is immune to any spell or effect that of it, can make a DC 23 Strength check. On a success, the creature
would alter its form. is shunted to an unoccupied space of its choice within 5 feet of the
golem and is no longer restrained.
Magic Resistance. The golem has advantage on saving throws
against spells and other magical effects. Bonus Actions
Magic Weapons. The golem's weapon attacks are magical. Alacrity. The golem can take the Attack (one weapon attack only),
Actions Dash, Disengage, Hide, or Use an Object action.
Multiattack. The golem makes two Slam attacks.
148
Bestiary

