Page 149 - Monster Manual Expanded III Dragonix
P. 149

Mithral Golem
        Among the mightiest of golems, the mithral golem
        stands 18 feet tall and resembles a hulking
        humanoid. It is forged from mithral, the rare
        and precious metal produced from ores that
        can only be found in the Underdark as well
        as in specific mountain ranges of Faerûn.
        While most golems tend to be lumbering
        and ponderous, the mithral golem is
        deceptively agile and graceful.
          Dwarven-Crafted Sentinels. The
        mithral golems were first crafted
        long ago by dwarven artificers to
        solve one of their main problems
        - vulnerability to dragon attack. The
        dwarves needed a powerful guardian
        that can withstand and repel an assault of an
        adult dragon. Thus, the wealthiest and most powerful
        dwarven kingdoms always have a few mithral golems
        serving as sentries. The plans for creating mithral
        golems were a carefully guarded secret kept by the
        dwarves. However, an enterprising master thief was
        able to steal and make copies of it, selling them to
        the highest bidders. Despite the availability of the
        knowledge to craft them, mithral golems are very
        rare as they are costly and difficult to build. A few
        are rumored to still stand guard over ancient and
        forgotten dwarven royal crypts and treasure
        vaults.
          Alacritous Defender. Adventurers that first
        encounter a mithral golem are often surprised
        by the construct's quickness, as the mithral
        golem can perform an extra action each
        turn. Those unfortunate enough to be
        gripped by the golem are bludgeoned or
        smashed against each other.


         Mithral Golem                                         Slam. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
                                                               Hit: 27 (4d8 + 9) bludgeoning damage and if the target is a Large or
         Huge construct, unaligned
                                                               smaller creature, it is grappled (escape DC 23).  Until this grapple
                                                               ends, the golem can automatically hit the target with its slam attack,
         Armor Class 21 (natural armor)                        and the golem can't attack another target with one of its slam attacks.
         Hit Points 283 (21d12 + 147)
         Speed 30 ft.                                          Bludgeon. The golem slams creatures grappled by it into each
                                                               other or a solid surface. Each creature must succeed on a DC 23
             STR           DEX           CON           INT           WIS           CHA   Constitution saving throw or take 27 (4d8 + 9) bludgeoning damage
                28 (+9)      13 (+1)       24 (+7)       3 (-4)        11 (+0)        1 (-5)  and be stunned until the end of the golem's next turn. On a successful
                                                               save, the target takes half the bludgeoning damage and isn't stunned.
         Damage Resistances cold, fire, lightning, necrotic, radiant   Crushing Stride.The golem moves up to its speed in a straight line.
         Damage Immunities poison, psychic; bludgeoning, piercing,   During this move, it can enter Large or smaller creatures' spaces. A
           and slashing from nonmagical attacks that aren't adamantine  creature whose space the golem enters must succeed on a DC 23
         Condition Immunities charmed, exhaustion, frightened, paralyzed,   Dexterity saving throw. On a successful save, the creature is pushed 5
           petrified, poisoned                                 feet to the nearest space out of the golem's path. On a failed save, the
         Senses darkvision 120 ft., passive Perception 10      creature falls prone and takes 27 (4d8 + 9) bludgeoning damage. If
         Languages understands the languages of its creator but can't speak  the golem remains in the prone creature's space, the creature is also
         Challenge 19 (22,000 XP)      Proficiency Bonus +6    restrained until it's no longer in the same space as the golem. While
                                                               restrained in this way, the creature, or another creature within 5 feet
         Immutable Form. The golem is immune to any spell or effect that   of it, can make a DC 23 Strength check. On a success, the creature
         would alter its form.                                 is shunted to an unoccupied space of its choice within 5 feet of the
                                                               golem and is no longer restrained.
         Magic Resistance. The golem has advantage on saving throws
         against spells and other magical effects.             Bonus Actions
         Magic Weapons. The golem's weapon attacks are magical.  Alacrity. The golem can take the Attack (one weapon attack only),
         Actions                                               Dash, Disengage, Hide, or Use an Object action.
         Multiattack. The golem makes two Slam attacks.


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                    Bestiary
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