Page 165 - Monster Manual Expanded III Dragonix
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Warlock of Wyrmlord of Warlord of
the Legion Tiamat Nomog-Geaya
Hobgoblin Warlock of the Legion Dark One's Own Luck (Recharges after a Short or Long Rest).
When the hobgoblin makes an ability check or saving throw, it can
Medium humanoid (goblinoid), lawful evil
add a d10 to the roll. It can do this after the roll is made but before
any of the roll's effects occur.
Armor Class 15 (scail mail)
Hit Points 45 (7d8 + 14) Actions
Speed 30 ft.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range
20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1)
STR DEX CON INT WIS CHA
piercing damage if used with two hands to make a melee attack.
13 (+1) 12 (+1) 14 (+2) 13 (+1) 11 (+0) 16 (+3)
Innate Spellcasting. The hobgoblin's innate spellcasting ability is
Skills Arcana +3, Religion +3 Charisma (spell save DC 13). It can innately cast the following spells,
Senses darkvision 60 ft., passive Perception 10 requiring no material components:
Languages Common, Goblin At will: false life, freedom of movement
Challenge 3 (700 XP) Proficiency Bonus +2
Spellcasting. The hobgoblin is a 7th-level spellcaster. Its spellcasting
ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It
Arcane Advantage. Once per turn, the hobgoblin can deal an extra
regains its expended spell slots when it finishes a short or long rest. It
7 (2d6) damage to a creature it hits with a damaging spell attack if knows the following warlock spells:
that target is within 5 feet of an ally of the hobgoblin and that ally
Cantrips (at will): eldritch blast (2 beams, 1d10 + 3), mage hand,
isn’t incapacitated.
swordburst (2d6)
Army Arcana. When the hobgoblin casts a spell that causes damage 1st-4th level (2 4th-level slots): burning hands, counterspell, dispel
or that forces other creatures to make a saving throw, it can choose magic, fireball, fireshield, shield, stinking cloud, wall of fire
itself and any number of allies to be immune to the damage caused
by the spell and to succeed on the required saving throw.
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Bestiary

