Page 167 - Monster Manual Expanded III Dragonix
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Hybsil Hybsil
Small fey, neutral good
Hybsil
Armor Class 14 (natural armor)
The elusive hybsil is fey creature native to both the Feywild and
Hit Points 18 (4d6 + 4)
the Material Plane. It resembles a 2-foot tall centaur, except its
Speed 50 ft.
lower body is that of a small deer. Its light-brown skin bears spots
and markings similar to antelopes, and its face shows attractive
STR DEX CON INT WIS CHA
elven-like features. Male hybsils always feature antlers or horns, 8 (-1) 17 (+3) 13 (+1) 12 (+1) 13 (+1) 14 (+2)
while females often grow a single thin horn on their foreheads.
Hybsils usually wear simple cloth garments and light armor that
Skills Athletics +3, Stealth +7, Survival +3
allow them to move quietly and without restraint while carrying Senses passive Perception 11
their weapons. Languages Elvish, Sylvan
Crafty Warriors. Hybsils are often hunted and trapped for their Challenge 1 (200 XP) Proficiency Bonus +2
antlers and horns, which are said to possess magical qualities and
are highly valued by alchemists. artificers, and wizards. Because Magic Resistance. The hybsil has advantage on saving throws
of this, hybsils have become almost xenophobic and are always against spells and other magical effects.
suspicious of other humanoid races. They are always vigilant Actions
and have become expert archers that rely on hit-and-run tactics.
Hybsils coat their arrows with a sleep-inducing poison they brew Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or
and extract from a rare forest plant. They also employ spells that range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
allow them to detect hidden traps and dangers, travel undetected,
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one
and create distracting illusions. Hybsils hate goblinoids, orcs, and target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed
most especially gnolls, which actively hunt them for food and their on a DC 13 Constitution saving throw or be poisoned for 1 minute.
prized antlers and horns. If the saving throw fails by 5 or more, the target is also unconscious
Sylvan Tribe. Hybsils are omnivores and live in a wide range of while poisoned in this way. The target wakes up if it takes damage or
habitats. Most live in forests and woodland areas and tend to be if another creature takes an action to shake it awake.
hunter-gatherers. Those that live in plains, savannahs, and tundras
Innate Spellcasting. The hybsil’s innate spellcasting ability is
undertake long migrations and follow the rains and their prey.
Charisma (spell save DC 12). It can innately cast the following
Their tribes are well hidden in their chosen territory, building only spells, requiring no material components:
a few alliances with other friendly races, usually elves and other
At will: dancing lights, find traps, see invisibility
fey, for protection. They tend to aid those who are lost, starving, or
1/day each: jump, mirror image, pass without trace
wounded, as long as they aren't perceived as direct threats.
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