Page 168 - Monster Manual Expanded III Dragonix
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Kapres
Kapre (Ka-pre)
Sometimes mistaken for a verbeeg or ogre, the kapre is a large attention of someone that would pet it.
fey that resembles a muscular 8-foot tall humanoid with long, wild Obsessive Stalker. The kapre is fascinated with humans,
black hair and yellow eyes that glow in the dark. Thick, wild hair particularly of the opposite sex. Sometimes, if the kapre finds a
covers most of its muscular body. The kapre prefers not to wear person it is observing attractive or interesting, it would reveal its
armor, favoring simple fur and leather clothing. It often wields a true self. Those that manage to overcome their fears of meeting
tree branch as a heavy club. a kapre and become friends with it describe the kapre as a
Treebound. Similar to a dryad, the kapre is bound to its tree. It great storyteller who regales them with funny and wondrous
can emerge from the tree at night and explore the lands around anecdotes from the Feywild. Unfortunately, a kapre also tends to
it, but the tree remains as its home. Such a tree grows healthier be obsessive. A smitten kapre, if spurned, may resort to stalking
and more prominent than the other trees around it. The kapre the person it desires. The kapre becomes very possessive
is fiercely territorial and takes umbrage on anyone that would and protective that any potential suitors of its target are dealt
harm or despoil its tree and the area surrounding it. If the tree with immediately. These hapless victims soon find themselves
is destroyed, the kapre becomes insane with rage, attacking the suddenly lost, unable to find their way home, and cursed to
nearest creature it can see until it or the kapre is dead. wander the woods until they starve to death. Eventually, the kapre
Invisible Trickster. At night, one would see fireflies from the may become desperate and resort to abducting the object of its
kapre's tree. These fireflies are actually embers from the kapre's affection and bringing it to its Feywild home. There the kapre
pipe, accompanied by smoke and the sweet smell of dried tobacco keeps the kidnapped victim as its slave and prisoner, never letting
leaves. The kapre does this to possibly lure individuals to its it go until it dies or it gets tired of it.
tree. While remaining invisible, it will observe, eavesdrop, or Mystifying Smoke. A kapre can be a dangerous adversary in
play pranks on them. Those who have fallen victim to the kapre's combat. Aside from it being as strong as an ogre, it is a cunning
pranks describe the experience of becoming confused, forgetful, trickster that can curse and distract its foes with its spells.
and unable to get away from the tree. From time to time, due to its Worse still, the smoke the kapre can exhale can magically distort
curiosity or a simple desire for intelligent conversation, the kapre creatures' perceptions. Anyone caught within it can suffer from a
will leave its tree and venture out at night, always in the form of a number of different debilitating effects, leaving them vulnerable to
small beast, such as a cat or dog, hoping that it would attract the the kapre.
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Bestiary

