Page 186 - Monster Manual Expanded III Dragonix
P. 186

Eldritch Naga                                         Multiattack. The naga makes two melee attacks: one with its Bite

                                                               and one to Constrict.
         Large monstrosity, any alignment
                                                               Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit:
         Armor Class 17 (natural armor)                        8 (1d8 + 4) piercing damage plus 9 (2d8) poison damage, and the
         Hit Points 119 (14d10 + 42)                           target must make a DC 15 Constitution saving throw or become
         Speed 40 ft.                                          poisoned for 1 minute.  Until this poison ends, the target is paralyzed.
                                                               A paralyzed creature can repeat the saving throw at the end of each
             STR           DEX           CON           INT           WIS           CHA   of its turns, ending the effect on itself on a success.
                18 (+4)       17 (+3)      16 (+3)     14 (+2)      15 (+2)      18 (+4)
                                                               Constrict. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
                                                               Hit: 13 (2d8 + 4) bludgeoning damage.  If the target is a creature,
         Saving Throws Dex +7, Con +7, Wis +6, Cha +8          it is grappled (escape DC 16). Until this grapple ends, the target is
         Damage Resistances bludgeoning, piercing, and slashing from   restrained, and the naga can't constrict another target.
           nonmagical attacks that aren't silvered
                                                               Innate Spellcasting. The naga's innate spellcasting ability is
         Damage Immunities poison
                                                               Charisma (spell save DC 16). It can innately cast the following spells,
         Condition Immunities charmed, frightened, poisoned
         Senses darkvision 60 ft., passive Perception 12       requiring no material components:
         Languages Abyssal, Common, Infernal                   At will: detect magic, levitate, silent image
         Challenge 9 (5,000 XP)       Proficiency Bonus +4
                                                               Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting
                                                               ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It
         Rejuvenation. If it dies, the naga returns to life in 1d6 days and   regains its expended spell slots when it finishes a short or long rest. It
         regains all its hit points. Only a wish spell can prevent this trait from   knows the following warlock spells:
         functioning.
                                                               Cantrips (at will): chill touch (3d8), eldritch blast (3 beams,
         Dark One’s Own Luck (Recharges after a Short or Long Rest).     1d10 + 4 damage), mage hand, minor illusion
         When the naga makes an ability check or saving throw, it can add a   1st-5th level (3 5th-level slots): banishment, burning hands, fear,
         d10 to the roll. It can do this after the roll is made but before any of     fireball, flame strike, hallow,  hellish rebuke, hunger of Hadar,
         the roll’s effects occur.                               misty step, scorching ray, stinking cloud
         Actions                                               1/day: circle of death



        Eldritch Naga

        Not all nagas were created with the same level of power
        and knowledge that other, greater nagas can attain. A few
        of these "lesser" nagas sought to improve beyond their
        natural capabilities and entered into a dark arrangement
        with an otherworldly patron. These eldritch nagas
        sought to attain power beyond those of the guardian and
        spirit nagas, at the cost of occasional services performed
        on the patron's behalf.
          Otherworldly Appearance. An eldritch naga has a body
        covered with elongated, heavily keeled dorsal scales
        that give it a unique, almost bristly appearance. Their
        extra features and color of their scales differ, however,
        depending on their otherworldly patron. Those with an
        Archfey patron have emerald-colored scales and antlers,
        butterfly wings, or long grayish hair growing from
        their heads. Ones who follow the Great Old One have
        scales that are amethyst or obsidian-colored, sporting
        bizarre appendages or organs on their heads, such as
        antennae, tentacles, or an extra set of eyes. Those with
        a Fiend patron have ruby-colored scales and may have
        tiefling-like horns growing from their foreheads as well
        as gleaming fiery red eyes.
          Mysterious Recluse. The eldritch naga is a solitary
        creature and avoids other nagas, who see the eldritch
        naga as abhorrent. It makes its lair in hidden ruins and
        abandoned structures deep within secluded locations.
        The eldritch naga ventures out of its lair only if it seeks
        a new one, is seeking something that will improve
        its power or knowledge, or is performing its patron's
        bidding. The eldritch naga tends to attract followers,
        especially ones that worship the eldritch naga's patron.
        These followers treat the eldritch naga as an emissary of
        their god and are subservient to it.


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